My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Recruits Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Night Witch
Giant Snowball
Bats Royal Recruits Night Witch
Zap
Bats Firecracker Night Witch
Barbarian Barrel
Knight Firecracker Royal Recruits Magic Archer Night Witch
The Log
Firecracker Royal Recruits Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker Royal Recruits Night Witch
Royal Delivery
Bats Knight Firecracker Royal Recruits Mini P.E.K.K.A Magic Archer Night Witch
Fireball
Firecracker Magic Archer Night Witch
Poison
Bats Firecracker Royal Recruits Magic Archer Night Witch
Lightning
Knight Mini P.E.K.K.A Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Mini P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Mini P.E.K.K.A Magic Archer Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Royal Recruits Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A Night Witch
Knight
Bats Firecracker Arrows Magic Archer Night Witch
Firecracker
Knight Bats Royal Recruits Mini P.E.K.K.A
Royal Recruits
Bats Firecracker Magic Archer
Mini P.E.K.K.A
Bats Arrows Firecracker Magic Archer
Magic Archer
Knight Royal Recruits Mini P.E.K.K.A
Night Witch
Arrows Knight

Defense Synergies 3 12

Bats
Knight Firecracker Royal Recruits Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Firecracker Magic Archer Arrows Mini P.E.K.K.A Night Witch
Firecracker
Knight Bats Royal Recruits Mini P.E.K.K.A Night Witch
Royal Recruits
Bats Firecracker
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Night Witch
Night Witch
Knight Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Magic Archer
Mini P.E.K.K.A Bats Knight Firecracker Royal Recruits Night Witch
Mini P.E.K.K.A Bats Knight Royal Recruits Night Witch
Royal Recruits Mini P.E.K.K.A Night Witch Bats Knight Firecracker
Arrows Firecracker Royal Recruits Mini P.E.K.K.A
Arrows Bats Firecracker Magic Archer Night Witch
Bats Arrows Firecracker Magic Archer Night Witch
Arrows Royal Recruits Magic Archer
Mini P.E.K.K.A Royal Recruits Night Witch
Knight Firecracker Royal Recruits Mini P.E.K.K.A Night Witch
Bats Arrows Knight Firecracker Royal Recruits Magic Archer Night Witch
Arrows Bats Firecracker Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Night Witch Bats Knight
Bats Arrows Firecracker Royal Recruits Mini P.E.K.K.A Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Knight
Royal Recruits Mini P.E.K.K.A
Bats Arrows Knight Firecracker Royal Recruits Mini P.E.K.K.A Night Witch
Arrows Bats Knight Firecracker Royal Recruits Magic Archer Night Witch
Arrows Bats Knight Firecracker Royal Recruits Magic Archer
Mini P.E.K.K.A Royal Recruits
Royal Recruits Bats Arrows Knight Firecracker Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Magic Archer
Royal Recruits Bats Knight Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Bats Knight Night Witch
Royal Recruits Knight Mini P.E.K.K.A Night Witch
Arrows Firecracker Bats Magic Archer
Royal Recruits Mini P.E.K.K.A Bats Knight Night Witch
Mini P.E.K.K.A Knight Royal Recruits
Royal Recruits Bats Knight Firecracker Mini P.E.K.K.A Magic Archer
Royal Recruits
Bats Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A Knight Night Witch
Royal Recruits Firecracker Magic Archer
Royal Recruits Bats Knight Firecracker Mini P.E.K.K.A Magic Archer Night Witch
Bats Arrows Firecracker Royal Recruits Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker Royal Recruits
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker Royal Recruits
Arrows Firecracker Magic Archer
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Bats Mini P.E.K.K.A Night Witch
Firecracker Arrows Knight Royal Recruits Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Royal Recruits
Arrows
Bats Mini P.E.K.K.A Night Witch
Arrows Firecracker Mini P.E.K.K.A Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Night Witch
Arrows
Arrows Royal Recruits
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Bats Arrows Firecracker Magic Archer Night Witch
Bats Firecracker
Mini P.E.K.K.A Night Witch
Arrows Magic Archer Night Witch
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Bats Royal Recruits Magic Archer Night Witch
Arrows Firecracker Magic Archer
Arrows
Knight Firecracker Mini P.E.K.K.A Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Magic Archer
Firecracker Bats Magic Archer
Firecracker Royal Recruits Magic Archer

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