My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Battle Ram
Barbarian Barrel
Skeletons Firecracker Battle Ram Executioner Electro Wizard
The Log
Skeletons Firecracker Battle Ram
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Battle Ram Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tornado Battle Ram

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Battle Ram Tornado P.E.K.K.A
Battle Ram
Poison Firecracker Tornado P.E.K.K.A Electro Wizard
Tornado
Executioner P.E.K.K.A Firecracker Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Tornado
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Poison Electro Wizard Firecracker Battle Ram Executioner
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 2 13

Skeletons
Firecracker Tornado Poison Executioner P.E.K.K.A Electro Wizard
Firecracker
Skeletons Tornado P.E.K.K.A Electro Wizard
Battle Ram
Tornado
Executioner P.E.K.K.A Skeletons Firecracker Poison Electro Wizard
Poison
Skeletons Tornado Electro Wizard
Executioner
Tornado Skeletons
P.E.K.K.A
Tornado Skeletons Firecracker Electro Wizard
Electro Wizard
Skeletons Firecracker Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
P.E.K.K.A Skeletons Firecracker Executioner Electro Wizard
Tornado P.E.K.K.A Skeletons Executioner Electro Wizard
P.E.K.K.A Skeletons Firecracker Electro Wizard
Firecracker Tornado Poison P.E.K.K.A
Tornado Skeletons Firecracker Executioner Electro Wizard
Tornado Electro Wizard Firecracker Poison Executioner
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Firecracker Electro Wizard
Poison Executioner Electro Wizard Skeletons Firecracker Tornado
Executioner Firecracker Tornado Poison Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
Executioner Firecracker Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Skeletons Firecracker Tornado Poison Executioner P.E.K.K.A Electro Wizard
Firecracker Tornado Executioner Electro Wizard
Tornado Poison Executioner Firecracker Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Firecracker Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker Executioner
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Skeletons Executioner
Firecracker Poison Executioner Skeletons Tornado Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Firecracker Tornado Poison
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Tornado Poison Electro Wizard
P.E.K.K.A Skeletons Executioner
Firecracker Executioner
Electro Wizard Skeletons Firecracker Tornado Poison Executioner P.E.K.K.A
Poison Executioner Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Tornado Executioner Electro Wizard
Poison
Firecracker Poison
Poison Executioner Firecracker
Firecracker Poison Executioner Tornado
Firecracker Tornado Poison Executioner
Poison Firecracker Tornado Executioner
Poison Firecracker Tornado
Tornado Poison Electro Wizard
Firecracker Poison Tornado Electro Wizard
Poison Firecracker Tornado Executioner
Poison Firecracker Executioner
Firecracker Poison
Firecracker Poison
Firecracker Poison Executioner
Firecracker Poison Executioner
Tornado Poison
Firecracker Poison Executioner Electro Wizard
Firecracker Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Executioner
Firecracker Poison Tornado Executioner Electro Wizard
Tornado Poison
Poison Firecracker Tornado
Poison Firecracker Tornado Executioner Electro Wizard
Electro Wizard Firecracker Poison
Poison
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Electro Wizard
Poison Firecracker Tornado Executioner Electro Wizard
Poison Firecracker Executioner Electro Wizard
Firecracker Poison Executioner
Tornado Poison
Firecracker Executioner P.E.K.K.A
Firecracker Tornado Poison Electro Wizard
Firecracker Tornado Poison Executioner Electro Wizard
Poison Firecracker Tornado Executioner Electro Wizard

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