My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Battle Ram Ram Rider
Zap
Firecracker Battle Ram Ram Rider
Barbarian Barrel
Firecracker Battle Ram Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Battle Ram Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Wizard Electro Wizard Ram Rider
Fireball
Firecracker Battle Ram Wizard Electro Wizard Ram Rider
Poison
Firecracker Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Battle Ram Electro Wizard Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Battle Ram

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Ram Rider Mega Knight
Firecracker
Mini P.E.K.K.A Battle Ram Ram Rider Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard Ram Rider Mega Knight
Battle Ram
Arrows Firecracker Electro Wizard
Wizard
Mini P.E.K.K.A Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Battle Ram Ram Rider Mega Knight
Ram Rider
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Wizard Ram Rider

Defense Synergies 2 10

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Wizard Ram Rider
Battle Ram
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Wizard Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Electro Wizard
Mega Knight
Arrows Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Ram Rider
Mini P.E.K.K.A Firecracker Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Electro Wizard
Mini P.E.K.K.A Firecracker Electro Wizard Ram Rider Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard Ram Rider Arrows Firecracker Wizard
Arrows Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Wizard Ram Rider Mega Knight
Arrows Firecracker Wizard Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Wizard Electro Wizard Ram Rider
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Wizard Electro Wizard Ram Rider
Arrows Wizard Firecracker Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Electro Wizard Ram Rider
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Electro Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Mega Knight
Arrows Firecracker Wizard Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Ram Rider
Wizard Firecracker Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard Ram Rider
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Wizard Electro Wizard Ram Rider
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Electro Wizard Ram Rider
Arrows Wizard Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Wizard
Electro Wizard
Arrows Firecracker Wizard Electro Wizard Ram Rider
Arrows
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight

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