My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Executioner P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Executioner Electro Wizard
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Void Battle Ram Electro Wizard Executioner Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Void Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Tornado P.E.K.K.A Monk
Battle Ram
Firecracker Tornado P.E.K.K.A Electro Wizard
Tornado
Executioner P.E.K.K.A Firecracker Battle Ram
Void
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Firecracker Battle Ram Executioner
Electro Wizard
P.E.K.K.A Battle Ram
Monk
Firecracker

Defense Synergies 2 5

Firecracker
Tornado P.E.K.K.A Electro Wizard
Battle Ram
Tornado
Executioner P.E.K.K.A Firecracker Electro Wizard
Void
Executioner
Tornado
P.E.K.K.A
Tornado Firecracker Electro Wizard
Electro Wizard
Firecracker Tornado P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Executioner Electro Wizard
P.E.K.K.A Firecracker Executioner Electro Wizard Monk
Tornado P.E.K.K.A Void Executioner Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Monk
Firecracker Tornado P.E.K.K.A Monk
Tornado Firecracker Executioner Electro Wizard
Tornado Electro Wizard Firecracker Void Executioner
Void P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Tornado
Tornado Firecracker Electro Wizard
Executioner Electro Wizard Firecracker Tornado
Executioner Firecracker Tornado Electro Wizard
P.E.K.K.A Electro Wizard
Executioner Firecracker Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Monk P.E.K.K.A Electro Wizard
Firecracker Tornado Executioner P.E.K.K.A Electro Wizard
Firecracker Tornado Executioner Electro Wizard
Tornado Executioner Firecracker Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Firecracker Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Electro Wizard
Void Electro Wizard Firecracker Executioner Monk
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Electro Wizard Monk
P.E.K.K.A Executioner
Firecracker Executioner Tornado Electro Wizard Monk
P.E.K.K.A Void Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Firecracker Tornado Monk
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Monk Tornado Void Electro Wizard
P.E.K.K.A Executioner
Firecracker Executioner
Electro Wizard Firecracker Tornado Executioner P.E.K.K.A Monk
Executioner Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Monk
Firecracker Void Monk Tornado Executioner Electro Wizard
Void
Firecracker Void
Executioner Firecracker
Firecracker Executioner Tornado Monk
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Void Monk Firecracker Tornado
Tornado Void Electro Wizard
Firecracker Void Monk Tornado Electro Wizard
Void Monk Firecracker Tornado Executioner
Firecracker Void Executioner
Firecracker Void Monk
Firecracker
Firecracker Executioner
Firecracker Executioner
Monk Tornado
Void Firecracker Executioner Electro Wizard Monk
Firecracker Tornado Monk
Void Monk
Tornado Void
Void Tornado Monk
Void Monk
Firecracker Tornado Executioner
Firecracker Void Tornado Executioner Electro Wizard Monk
Void Tornado Monk
Void Firecracker Tornado
Firecracker Tornado Executioner Electro Wizard
Electro Wizard Firecracker Void
Void
Void
Void Firecracker Electro Wizard Monk
P.E.K.K.A
Firecracker Monk
Electro Wizard Void
Firecracker Tornado Executioner Electro Wizard Monk
Void Firecracker Executioner Electro Wizard
Firecracker Executioner
Void Monk Tornado
Firecracker Executioner P.E.K.K.A
Firecracker Tornado Electro Wizard
Firecracker Tornado Void Executioner Electro Wizard
Void Firecracker Tornado Executioner Electro Wizard Monk

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