My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Firecracker Battle Ram Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Royal Ghost Bandit Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Earthquake Royal Ghost

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Battle Ram P.E.K.K.A Electro Wizard Royal Ghost Bandit
Firecracker
Zap Earthquake Battle Ram P.E.K.K.A Bandit
Earthquake
Zap Firecracker Battle Ram P.E.K.K.A
Battle Ram
Zap Bandit Firecracker Earthquake P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker Earthquake Battle Ram
Royal Ghost
Zap Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Zap Firecracker Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 1 12

Zap
Electro Wizard Firecracker Earthquake P.E.K.K.A Royal Ghost Bandit
Firecracker
Zap Earthquake P.E.K.K.A Bandit Electro Wizard
Earthquake
Zap Firecracker
Battle Ram
P.E.K.K.A
Zap Firecracker Electro Wizard
Royal Ghost
Zap Electro Wizard
Bandit
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Earthquake P.E.K.K.A
Zap Firecracker Earthquake Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Firecracker
Earthquake Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Firecracker Earthquake Royal Ghost Bandit
Zap Firecracker Electro Wizard
P.E.K.K.A Zap Earthquake Bandit Electro Wizard
Zap Firecracker Earthquake P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Firecracker P.E.K.K.A Electro Wizard
Zap Firecracker Royal Ghost Bandit Electro Wizard
Zap Earthquake Firecracker Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Firecracker Earthquake P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Royal Ghost
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit
Firecracker
Electro Wizard Zap Firecracker P.E.K.K.A
Zap Firecracker Earthquake P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Royal Ghost Bandit
Firecracker Zap Royal Ghost Bandit Electro Wizard
Earthquake Bandit
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Zap
Firecracker Earthquake
Earthquake Zap Firecracker
Zap Firecracker Bandit
Electro Wizard
Firecracker Zap Earthquake Bandit Electro Wizard
Zap Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake Zap Firecracker
Earthquake Zap Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake
Zap Firecracker Earthquake Bandit Electro Wizard
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake
Firecracker Zap Earthquake Royal Ghost Bandit Electro Wizard
Zap Bandit
Zap Firecracker Bandit
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Earthquake Bandit
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Zap Earthquake Electro Wizard Bandit
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker Earthquake
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Royal Ghost Bandit Electro Wizard

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