My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Elixir Golem Little Prince
The Log
Firecracker Elite Barbarians Heal Spirit Elixir Golem Little Prince
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Heal Spirit Little Prince
Royal Delivery
Bats Firecracker Elite Barbarians Heal Spirit Elixir Golem Little Prince
Fireball
Firecracker Elite Barbarians Elixir Golem Little Prince
Poison
Bats Firecracker Elixir Golem Little Prince
Lightning
Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Bats Rage Firecracker Elixir Golem Little Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Bats Rage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Elixir Golem Rage
Firecracker
Elixir Golem Bats Elite Barbarians Mirror
Elite Barbarians
Heal Spirit Rage Bats Firecracker
Heal Spirit
Elite Barbarians Elixir Golem
Elixir Golem
Firecracker Heal Spirit Rage Bats Mirror
Mirror
Firecracker Elixir Golem
Rage
Elite Barbarians Elixir Golem Bats
Little Prince

Defense Synergies 0 2

Bats
Firecracker
Firecracker
Bats Mirror
Elite Barbarians
Heal Spirit
Elixir Golem
Mirror
Firecracker
Rage
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Bats Firecracker
Bats Elite Barbarians
Elite Barbarians Bats Firecracker
Firecracker Elite Barbarians
Bats Firecracker
Bats Firecracker Little Prince
Elite Barbarians
Elite Barbarians Firecracker Little Prince
Bats Firecracker
Bats Firecracker
Bats Elite Barbarians
Bats Firecracker
Elite Barbarians
Elite Barbarians
Bats Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Little Prince
Bats Firecracker Little Prince
Elite Barbarians
Bats Firecracker Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Firecracker Elite Barbarians
Bats Elite Barbarians
Bats Elite Barbarians
Elite Barbarians
Firecracker Bats
Bats Elite Barbarians
Elite Barbarians
Bats Firecracker Elite Barbarians
Bats Elite Barbarians
Elite Barbarians
Elite Barbarians
Firecracker
Elite Barbarians Bats Firecracker Little Prince
Bats Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Elite Barbarians
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Bats
Firecracker
Firecracker Little Prince
Firecracker Little Prince
Firecracker
Firecracker
Elite Barbarians Bats Firecracker Little Prince
Bats Firecracker
Elite Barbarians
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Little Prince

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