My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard P.E.K.K.A Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Firecracker Wizard Electro Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Electro Wizard Inferno Dragon Mother Witch
Fireball
Firecracker Wizard Electro Wizard Inferno Dragon Mother Witch
Poison
Firecracker Wizard Electro Wizard Mother Witch
Lightning
Wizard Electro Wizard Inferno Dragon Mother Witch
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Electro Wizard Inferno Dragon Mother Witch Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Electro Wizard Inferno Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant P.E.K.K.A Inferno Dragon
Royal Giant
Firecracker Fireball Mother Witch Wizard Electro Wizard
Fireball
Royal Giant Electro Wizard
Wizard
Royal Giant P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Wizard Mother Witch
Electro Wizard
P.E.K.K.A Royal Giant Fireball
Inferno Dragon
Firecracker
Mother Witch
Royal Giant P.E.K.K.A

Defense Synergies 0 7

Firecracker
P.E.K.K.A Electro Wizard
Royal Giant
Fireball
Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Fireball Wizard P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Wizard
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Firecracker Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Electro Wizard Mother Witch
Electro Wizard Inferno Dragon Firecracker Fireball Wizard
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Firecracker Electro Wizard
Electro Wizard Mother Witch Firecracker Fireball Wizard
Inferno Dragon Firecracker Fireball Wizard Electro Wizard
P.E.K.K.A Fireball Wizard Electro Wizard
Fireball Wizard Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Firecracker Wizard Electro Wizard
Wizard Firecracker Fireball Electro Wizard Inferno Dragon Mother Witch
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Firecracker Fireball P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Wizard Inferno Dragon
P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Inferno Dragon
Firecracker Fireball Wizard Mother Witch Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Firecracker Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Electro Wizard Firecracker Fireball P.E.K.K.A Inferno Dragon
Firecracker Fireball Wizard P.E.K.K.A Electro Wizard Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Mother Witch
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard Electro Wizard
Firecracker Fireball Wizard Mother Witch
Fireball
Fireball Wizard
Fireball
Firecracker Mother Witch Fireball Wizard
Inferno Dragon
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard Mother Witch
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball Wizard
Electro Wizard Fireball
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard
Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard

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