My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Firecracker Royal Giant Bandit Inferno Dragon
Barbarian Barrel
Firecracker Bandit Electro Wizard Lumberjack
The Log
Firecracker Royal Giant Bandit Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Firecracker Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Firecracker Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Poison Electro Wizard Inferno Dragon Lumberjack Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Poison Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Bandit Inferno Dragon Lumberjack Mega Knight
Royal Giant
Firecracker Poison Bandit Electro Wizard Lumberjack
Poison
Royal Giant Mega Knight
Bandit
Firecracker Royal Giant Electro Wizard Lumberjack Mega Knight
Electro Wizard
Royal Giant Bandit Lumberjack Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Firecracker Royal Giant Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Poison Bandit Electro Wizard Lumberjack

Defense Synergies 0 13

Firecracker
Bandit Electro Wizard Lumberjack Mega Knight
Royal Giant
Poison
Electro Wizard Mega Knight
Bandit
Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard
Firecracker Poison Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Firecracker Bandit Electro Wizard
Mega Knight
Firecracker Poison Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Inferno Dragon Lumberjack Firecracker Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Firecracker Bandit Electro Wizard Mega Knight
Firecracker Poison Lumberjack Mega Knight
Firecracker Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Firecracker Poison
Poison Bandit Electro Wizard Mega Knight
Inferno Dragon Lumberjack
Firecracker Bandit Electro Wizard Lumberjack Mega Knight
Poison Electro Wizard Firecracker Bandit Lumberjack Mega Knight
Inferno Dragon Firecracker Poison Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard
Mega Knight Firecracker Poison Electro Wizard Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Firecracker Poison Electro Wizard Lumberjack
Mega Knight Firecracker Bandit Electro Wizard Lumberjack
Poison Firecracker Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Firecracker Poison Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit Electro Wizard
Poison Bandit Electro Wizard Firecracker Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard
Bandit Inferno Dragon Lumberjack Mega Knight
Firecracker Poison Electro Wizard
Bandit Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Firecracker Poison Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Poison Electro Wizard
Mega Knight Bandit Lumberjack
Firecracker Mega Knight
Electro Wizard Firecracker Poison Inferno Dragon Lumberjack
Poison Mega Knight Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Bandit Electro Wizard
Poison Bandit
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Bandit
Poison Electro Wizard Lumberjack
Firecracker Poison Bandit Electro Wizard
Poison Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Poison Bandit
Firecracker Poison Bandit Mega Knight
Poison
Firecracker Poison Bandit Electro Wizard Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mega Knight
Inferno Dragon
Firecracker Poison Bandit Electro Wizard
Poison Bandit Mega Knight
Poison Firecracker Bandit
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Bandit Mega Knight
Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Electro Wizard Bandit
Poison Firecracker Electro Wizard
Poison Firecracker Electro Wizard Lumberjack Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Bandit Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: