My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Ram Rider
Giant Snowball
Goblin Gang Barbarians Ram Rider
Zap
Goblin Gang Firecracker Royal Giant Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Barbarians Elite Barbarians
The Log
Goblin Gang Firecracker Barbarians Royal Giant Elite Barbarians Ram Rider
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Elite Barbarians Ram Rider
Fireball
Goblin Gang Firecracker Barbarians Elite Barbarians Ram Rider
Poison
Goblin Gang Firecracker Barbarians
Lightning
Elite Barbarians Ram Rider
Rocket
Barbarians Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Poison Barbarians Ram Rider Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Poison

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Ram Rider Royal Giant Poison
Goblin Gang
Firecracker Royal Giant
Firecracker
Zap Royal Giant Goblin Gang Elite Barbarians Ram Rider
Barbarians
Royal Giant
Firecracker Poison Zap Goblin Gang Elite Barbarians
Elite Barbarians
Zap Firecracker Royal Giant
Poison
Royal Giant Zap Ram Rider
Ram Rider
Zap Firecracker Poison

Defense Synergies 0 8

Zap
Goblin Gang Firecracker Barbarians Elite Barbarians Poison Ram Rider
Goblin Gang
Zap Firecracker Barbarians
Firecracker
Zap Goblin Gang
Barbarians
Zap Goblin Gang
Royal Giant
Elite Barbarians
Zap
Poison
Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
Barbarians Elite Barbarians Zap Goblin Gang Firecracker Ram Rider
Goblin Gang Barbarians Ram Rider Elite Barbarians
Barbarians Elite Barbarians Goblin Gang Firecracker Ram Rider
Firecracker Barbarians Elite Barbarians Poison
Goblin Gang Zap Firecracker
Ram Rider Zap Goblin Gang Firecracker Poison
Zap Barbarians Poison Ram Rider
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Barbarians
Goblin Gang Barbarians Poison Zap Firecracker Ram Rider
Zap Goblin Gang Firecracker Poison Ram Rider
Barbarians Zap Goblin Gang Elite Barbarians Ram Rider
Zap Goblin Gang Firecracker Barbarians Poison
Barbarians Elite Barbarians Goblin Gang Ram Rider
Barbarians Zap Goblin Gang Elite Barbarians Ram Rider
Barbarians Goblin Gang Firecracker Elite Barbarians Poison
Zap Goblin Gang Firecracker Barbarians Elite Barbarians Ram Rider
Zap Poison Firecracker Barbarians Ram Rider
Barbarians Elite Barbarians Ram Rider
Goblin Gang Firecracker Barbarians Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians
Poison Zap Goblin Gang Firecracker Elite Barbarians
Goblin Gang Barbarians Zap Elite Barbarians Ram Rider
Goblin Gang Zap Barbarians Elite Barbarians Ram Rider
Barbarians Goblin Gang Elite Barbarians Ram Rider
Firecracker Poison Zap Goblin Gang Ram Rider
Goblin Gang Barbarians Elite Barbarians Ram Rider
Barbarians Elite Barbarians
Zap Firecracker Barbarians Elite Barbarians Poison
Goblin Gang Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Poison
Barbarians Elite Barbarians Goblin Gang Ram Rider
Firecracker Barbarians
Goblin Gang Barbarians Elite Barbarians Zap Firecracker Poison
Poison Zap Firecracker Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap Ram Rider
Poison
Firecracker Barbarians Poison
Poison Zap Firecracker
Firecracker Poison Zap Ram Rider
Firecracker Poison
Poison Zap Firecracker Ram Rider
Poison Zap Firecracker Ram Rider
Goblin Gang Elite Barbarians Poison
Firecracker Poison Zap Ram Rider
Poison Zap Firecracker
Poison Firecracker Elite Barbarians
Firecracker Poison
Zap Firecracker Elite Barbarians Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Zap Firecracker Poison
Zap Firecracker Poison
Poison
Poison
Zap Barbarians Poison
Zap Firecracker Poison
Firecracker Poison Zap Ram Rider
Zap Poison Ram Rider
Poison Zap Firecracker
Elite Barbarians Poison Zap Firecracker
Zap Firecracker Poison
Elite Barbarians
Poison Zap
Zap Firecracker Poison
Firecracker Poison
Zap Goblin Gang Barbarians
Poison Zap Firecracker Ram Rider
Poison Goblin Gang Firecracker
Zap Firecracker Poison
Zap Poison
Firecracker Elite Barbarians
Zap Goblin Gang Firecracker Elite Barbarians Poison
Firecracker Zap Poison
Poison Zap Firecracker

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