My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Cannon Baby Dragon Miner
Zap
Archers Cannon Firecracker
Barbarian Barrel
Archers Cannon Firecracker Ice Wizard
The Log
Archers Cannon Firecracker
Earthquake
Archers Cannon Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Baby Dragon P.E.K.K.A Miner Ice Wizard
Fireball
Archers Cannon Firecracker Baby Dragon Ice Wizard
Poison
Archers Cannon Firecracker Ice Wizard
Lightning
Cannon Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Firecracker Miner Ice Wizard Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon P.E.K.K.A Miner
Cannon
Firecracker
Miner Baby Dragon P.E.K.K.A
Baby Dragon
Archers Firecracker P.E.K.K.A Miner Ice Wizard
P.E.K.K.A
Archers Firecracker Baby Dragon The Log Ice Wizard
The Log
P.E.K.K.A Miner
Miner
Firecracker Archers Baby Dragon The Log
Ice Wizard
Baby Dragon P.E.K.K.A

Defense Synergies 4 17

Archers
Cannon Firecracker Baby Dragon P.E.K.K.A The Log Ice Wizard
Cannon
The Log Archers Firecracker Baby Dragon Ice Wizard
Firecracker
The Log Archers Cannon Baby Dragon P.E.K.K.A Ice Wizard
Baby Dragon
Ice Wizard Archers Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A
The Log Archers Firecracker Baby Dragon Ice Wizard
The Log
Cannon Firecracker P.E.K.K.A Archers Baby Dragon Miner Ice Wizard
Miner
The Log
Ice Wizard
Baby Dragon Archers Cannon Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Baby Dragon The Log
P.E.K.K.A Cannon Firecracker The Log Ice Wizard
Cannon P.E.K.K.A Archers Ice Wizard
Cannon P.E.K.K.A Firecracker Ice Wizard
Firecracker P.E.K.K.A The Log
The Log Archers Cannon Firecracker Baby Dragon Ice Wizard
Archers Cannon Firecracker Baby Dragon Ice Wizard
Cannon Baby Dragon P.E.K.K.A The Log
Cannon P.E.K.K.A Ice Wizard
Archers Cannon Firecracker Miner Ice Wizard
Archers Ice Wizard Cannon Firecracker Baby Dragon The Log
Archers Firecracker Baby Dragon Ice Wizard
Cannon P.E.K.K.A The Log Ice Wizard
Cannon Firecracker Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Cannon Firecracker P.E.K.K.A
Cannon Archers Firecracker Baby Dragon The Log Ice Wizard
Baby Dragon The Log Archers Cannon Firecracker Ice Wizard
P.E.K.K.A Cannon
Archers Cannon Firecracker Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Archers Firecracker Baby Dragon The Log Miner
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Cannon
Firecracker Archers Baby Dragon Ice Wizard
P.E.K.K.A Archers Ice Wizard
P.E.K.K.A
P.E.K.K.A Firecracker Baby Dragon The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A Cannon
Archers Cannon Firecracker Baby Dragon
Archers Firecracker Baby Dragon P.E.K.K.A The Log
Archers Cannon Firecracker Baby Dragon P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Miner Ice Wizard
Baby Dragon The Log Miner
Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Ice Wizard
Archers Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Ice Wizard
The Log Miner Firecracker
Firecracker Miner The Log
Archers Firecracker Baby Dragon
Firecracker Baby Dragon The Log Miner
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Archers Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Ice Wizard
Firecracker The Log Miner Baby Dragon Ice Wizard
Baby Dragon The Log Miner
Miner Firecracker Baby Dragon The Log
Archers Firecracker Baby Dragon Ice Wizard
Firecracker
The Log Miner
Firecracker
P.E.K.K.A
Firecracker The Log
Archers
Archers Firecracker Baby Dragon Ice Wizard
The Log
Miner Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker P.E.K.K.A
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: