My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Night Witch
Giant Snowball
Bats Furnace Goblin Barrel Night Witch
Zap
Bats Firecracker Furnace Goblin Barrel Night Witch
Barbarian Barrel
Firecracker Furnace Goblin Barrel Night Witch
The Log
Firecracker Furnace Goblin Barrel
Earthquake
Firecracker Furnace Goblin Barrel
Arrows
Bats Firecracker Furnace Goblin Barrel Night Witch
Royal Delivery
Bats Firecracker Goblin Barrel Night Witch
Fireball
Firecracker Furnace Goblin Barrel Night Witch
Poison
Bats Firecracker Furnace Night Witch
Lightning
Furnace Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Fireball Furnace Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Fireball Goblin Barrel Night Witch Mega Knight
Firecracker
Bats Goblin Barrel Mega Knight
Fireball
Arrows Mega Knight
Furnace
Goblin Barrel
Goblin Barrel
Bats Arrows Firecracker Furnace Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Bats Arrows Firecracker Fireball Goblin Barrel Night Witch

Defense Synergies 1 8

Bats
Firecracker Mega Knight
Arrows
Mega Knight Fireball Furnace
Firecracker
Bats Night Witch Mega Knight
Fireball
Arrows Mega Knight
Furnace
Arrows
Goblin Barrel
Night Witch
Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Fireball Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Bats Firecracker Furnace Night Witch Mega Knight
Furnace Mega Knight Bats Night Witch
Night Witch Bats Firecracker Furnace Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Fireball Bats Firecracker Furnace Night Witch Mega Knight
Bats Furnace Arrows Firecracker Fireball Night Witch
Arrows Fireball Mega Knight
Furnace Night Witch
Firecracker Night Witch Mega Knight
Bats Arrows Firecracker Fireball Furnace Night Witch Mega Knight
Arrows Bats Firecracker Fireball Furnace Night Witch
Furnace Night Witch Mega Knight Bats Fireball
Fireball Mega Knight Bats Arrows Firecracker Furnace Night Witch
Furnace Mega Knight
Fireball Furnace Mega Knight
Mega Knight Bats Arrows Firecracker Fireball Furnace Night Witch
Arrows Fireball Mega Knight Bats Firecracker Furnace Night Witch
Arrows Furnace Bats Firecracker Fireball Mega Knight
Mega Knight Bats Arrows Firecracker Fireball Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace
Fireball Arrows Firecracker Mega Knight
Mega Knight Bats Furnace
Mega Knight Bats Fireball Night Witch
Night Witch Mega Knight
Arrows Firecracker Fireball Furnace Bats
Bats Fireball Furnace Night Witch
Mega Knight
Mega Knight Bats Firecracker Fireball
Mega Knight Bats
Mega Knight Arrows Fireball
Mega Knight Fireball Night Witch
Firecracker Fireball Furnace Mega Knight
Bats Firecracker Fireball Furnace Night Witch
Bats Arrows Mega Knight Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Fireball Bats Furnace
Arrows Firecracker Furnace
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball Night Witch
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Furnace
Arrows Firecracker Fireball Furnace
Arrows Firecracker Fireball Furnace Mega Knight
Arrows Fireball
Bats Night Witch
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Night Witch Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Furnace Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Furnace Night Witch
Bats Firecracker Fireball
Fireball Night Witch
Arrows Fireball Night Witch Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Bats Fireball Night Witch
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Mega Knight

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