My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Mortar
Barbarian Barrel
Firecracker Mortar
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Mortar Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Mortar Hog Rider
Poison
Bats Firecracker Mortar
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Mortar Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Mortar Mini P.E.K.K.A
Arrows
Hog Rider Mortar Mini P.E.K.K.A Mega Knight
Firecracker
Hog Rider Bats Mortar Mini P.E.K.K.A Mega Knight
Mortar
Bats Arrows Firecracker Hog Rider The Log
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider The Log Mega Knight
Hog Rider
Bats Arrows Firecracker The Log Mortar Mini P.E.K.K.A Mega Knight
The Log
Hog Rider Mortar Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 12

Bats
Firecracker Mortar Mini P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight Mortar Mini P.E.K.K.A
Firecracker
The Log Bats Mortar Mini P.E.K.K.A Mega Knight
Mortar
Bats Arrows Firecracker The Log
Mini P.E.K.K.A
The Log Bats Arrows Firecracker
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Bats Mortar Mega Knight
Mega Knight
Arrows Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Mini P.E.K.K.A Bats Firecracker Mortar The Log Mega Knight
Mortar Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Mortar Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Bats Firecracker Mega Knight
Bats Arrows Firecracker Mortar
Arrows The Log Mega Knight
Mini P.E.K.K.A Mortar
Firecracker Mini P.E.K.K.A Mega Knight
Bats Arrows Firecracker The Log Mega Knight
Arrows Bats Firecracker
Mortar Mini P.E.K.K.A Mega Knight Bats The Log
Mega Knight Bats Arrows Firecracker Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar Mega Knight
Mortar Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Arrows Firecracker Mortar Mini P.E.K.K.A
Arrows Mortar Mega Knight Bats Firecracker The Log
Arrows Mortar The Log Bats Firecracker Mega Knight
Mini P.E.K.K.A Mortar
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mortar Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mortar Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Bats Firecracker Mortar Mini P.E.K.K.A The Log
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Mortar The Log Mega Knight
Arrows Firecracker Bats
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar
Bats Mini P.E.K.K.A
Firecracker Arrows Mortar The Log
Arrows Firecracker
Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log Mega Knight
Arrows Mortar
Bats Mini P.E.K.K.A
Arrows Firecracker Mortar Mini P.E.K.K.A The Log Mega Knight
Arrows Firecracker Mortar The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar Mega Knight
Arrows Firecracker Mortar The Log
Arrows Mortar The Log Mega Knight
Arrows Firecracker Mortar The Log
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mortar The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A Mega Knight
Arrows The Log Firecracker Mortar
Arrows
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker Mortar The Log Mega Knight

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