My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Dragon Golem Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Electro Dragon
Fireball
Firecracker Wizard Electro Dragon
Poison
Firecracker Wizard Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon Monk
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Freeze Wizard Electro Dragon Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze
Firecracker
Valkyrie Golem Monk
Valkyrie
Firecracker Wizard Electro Dragon
Wizard
Valkyrie Golem
Freeze
Arrows
Electro Dragon
Golem Valkyrie
Golem
Arrows Electro Dragon Firecracker Wizard
Monk
Firecracker

Defense Synergies 1 7

Arrows
Valkyrie Monk
Firecracker
Valkyrie Electro Dragon
Valkyrie
Firecracker Arrows Wizard Freeze Electro Dragon
Wizard
Valkyrie Freeze
Freeze
Valkyrie Wizard
Electro Dragon
Firecracker Valkyrie
Golem
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Dragon
Firecracker Valkyrie Electro Dragon Monk
Valkyrie Freeze Electro Dragon
Firecracker Valkyrie Electro Dragon Monk
Arrows Firecracker Valkyrie Monk
Arrows Freeze Firecracker Valkyrie Electro Dragon
Arrows Firecracker Wizard Freeze Electro Dragon
Arrows Valkyrie Electro Dragon Monk
Firecracker Valkyrie
Valkyrie Arrows Firecracker Wizard Freeze Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Valkyrie Wizard Freeze Electro Dragon
Valkyrie Wizard Arrows Firecracker Freeze Electro Dragon
Monk Freeze
Wizard Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Valkyrie Wizard Electro Dragon
Arrows Valkyrie Wizard Freeze Firecracker Electro Dragon
Valkyrie Wizard Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Firecracker Valkyrie Wizard Electro Dragon Monk
Valkyrie Electro Dragon
Valkyrie Monk
Valkyrie
Arrows Firecracker Wizard Freeze Electro Dragon Monk
Valkyrie
Valkyrie
Freeze Electro Dragon Firecracker Valkyrie Monk
Valkyrie Electro Dragon
Monk Arrows Valkyrie
Valkyrie Wizard
Wizard Firecracker Valkyrie Electro Dragon
Electro Dragon Firecracker Valkyrie Freeze Monk
Arrows Valkyrie Firecracker Wizard Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze Electro Dragon Monk
Arrows Firecracker Monk Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Valkyrie Freeze
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Freeze Electro Dragon Monk
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze Electro Dragon
Arrows Monk Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Monk Arrows Valkyrie Wizard Electro Dragon
Monk Arrows Firecracker Wizard Electro Dragon
Firecracker
Arrows Firecracker Freeze Electro Dragon Monk
Arrows Firecracker
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Monk Arrows Freeze
Arrows Firecracker Wizard Electro Dragon Monk
Arrows Firecracker Valkyrie Wizard Electro Dragon Monk
Monk
Arrows Wizard
Monk
Arrows Electro Dragon Monk
Arrows Firecracker Freeze Valkyrie Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon Monk
Arrows Wizard Electro Dragon Monk
Arrows Firecracker
Arrows Firecracker Wizard Electro Dragon
Electro Dragon Firecracker Wizard Freeze
Arrows Wizard Electro Dragon
Arrows Firecracker Freeze Electro Dragon Monk
Arrows Firecracker Wizard Monk
Freeze Electro Dragon
Arrows Firecracker Wizard Electro Dragon Monk
Freeze
Arrows
Firecracker Valkyrie Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Monk Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Monk

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