My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Electro Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Goblin Cage Magic Archer Lumberjack
The Log
Firecracker Goblin Cage Lumberjack
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Electro Dragon Magic Archer Lumberjack
Fireball
Firecracker Goblin Cage Electro Dragon Magic Archer Lumberjack
Poison
Firecracker Goblin Cage Electro Dragon Magic Archer
Lightning
Goblin Cage Electro Dragon Magic Archer Lumberjack
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Goblin Cage Magic Archer Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Goblin Cage

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight
Firecracker
Goblin Cage Tornado Lumberjack Mega Knight
Goblin Cage
Firecracker Magic Archer Lumberjack
Tornado
Magic Archer Firecracker Electro Dragon Mega Knight
Electro Dragon
Tornado Magic Archer Mega Knight
Magic Archer
Tornado Goblin Cage Electro Dragon Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Goblin Cage Magic Archer Mega Knight
Mega Knight
Arrows Firecracker Tornado Electro Dragon Magic Archer Lumberjack

Defense Synergies 2 16

Arrows
Mega Knight Tornado Lumberjack
Firecracker
Goblin Cage Tornado Electro Dragon Lumberjack Mega Knight
Goblin Cage
Firecracker Tornado Electro Dragon Magic Archer Lumberjack
Tornado
Magic Archer Arrows Firecracker Goblin Cage Electro Dragon Mega Knight
Electro Dragon
Firecracker Goblin Cage Tornado Lumberjack
Magic Archer
Tornado Goblin Cage Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Goblin Cage Electro Dragon Magic Archer
Mega Knight
Arrows Firecracker Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Electro Dragon Magic Archer
Lumberjack Firecracker Goblin Cage Electro Dragon Mega Knight
Goblin Cage Tornado Lumberjack Mega Knight Electro Dragon
Goblin Cage Lumberjack Firecracker Electro Dragon Mega Knight
Arrows Firecracker Goblin Cage Tornado Lumberjack Mega Knight
Arrows Tornado Firecracker Electro Dragon Magic Archer Lumberjack Mega Knight
Tornado Arrows Firecracker Goblin Cage Electro Dragon Magic Archer
Arrows Goblin Cage Electro Dragon Magic Archer Mega Knight
Goblin Cage Tornado Lumberjack
Tornado Firecracker Lumberjack Mega Knight
Arrows Firecracker Tornado Electro Dragon Magic Archer Lumberjack Mega Knight
Arrows Firecracker Tornado Electro Dragon Magic Archer
Goblin Cage Lumberjack Mega Knight Electro Dragon
Mega Knight Arrows Firecracker Goblin Cage Tornado Electro Dragon Magic Archer Lumberjack
Goblin Cage Lumberjack Mega Knight
Tornado Goblin Cage Lumberjack Mega Knight
Mega Knight Arrows Firecracker Goblin Cage Tornado Electro Dragon Lumberjack
Arrows Goblin Cage Mega Knight Firecracker Tornado Electro Dragon Magic Archer Lumberjack
Arrows Goblin Cage Tornado Firecracker Electro Dragon Magic Archer Lumberjack Mega Knight
Goblin Cage Tornado Lumberjack
Mega Knight Arrows Firecracker Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblin Cage
Arrows Firecracker Electro Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Goblin Cage Electro Dragon
Lumberjack Mega Knight Goblin Cage Tornado
Goblin Cage Lumberjack Mega Knight
Arrows Firecracker Tornado Electro Dragon Magic Archer
Goblin Cage Lumberjack
Mega Knight Goblin Cage Lumberjack
Goblin Cage Electro Dragon Mega Knight Firecracker Tornado Magic Archer
Goblin Cage
Mega Knight Goblin Cage Electro Dragon Lumberjack
Mega Knight Arrows Goblin Cage Tornado
Mega Knight Goblin Cage Lumberjack
Firecracker Goblin Cage Electro Dragon Magic Archer Mega Knight
Electro Dragon Firecracker Goblin Cage Tornado Magic Archer Lumberjack
Arrows Mega Knight Firecracker Goblin Cage Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Tornado Electro Dragon Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Electro Dragon Magic Archer
Arrows Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Arrows Tornado Electro Dragon Magic Archer
Arrows Firecracker Tornado Electro Dragon Magic Archer
Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Magic Archer Arrows Firecracker Electro Dragon Mega Knight
Arrows Tornado
Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Tornado Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Tornado Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Electro Dragon Magic Archer
Electro Dragon Firecracker
Arrows Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Electro Dragon Magic Archer
Arrows Firecracker Tornado Electro Dragon Magic Archer
Arrows
Firecracker Electro Dragon Magic Archer Lumberjack Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Arrows Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Tornado Magic Archer
Firecracker Tornado Electro Dragon Magic Archer
Electro Dragon Firecracker Tornado Magic Archer Mega Knight

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