My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Zappies
Zap
Bats Firecracker Zappies
Barbarian Barrel
Knight Firecracker Zappies
The Log
Firecracker Hog Rider Zappies
Earthquake
Firecracker Hog Rider Zappies
Arrows
Bats Firecracker Zappies
Royal Delivery
Bats Knight Firecracker Hog Rider Zappies
Fireball
Firecracker Hog Rider Zappies
Poison
Bats Firecracker Zappies
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Tornado Hog Rider Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Knight Mega Knight
Knight
Bats Firecracker Hog Rider Arrows Zappies
Firecracker
Knight Hog Rider Bats Zappies Tornado Mega Knight
Hog Rider
Bats Arrows Knight Firecracker Zappies Tornado Mega Knight
Zappies
Knight Firecracker Hog Rider Mega Knight
Tornado
Firecracker Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Zappies Tornado

Defense Synergies 3 13

Bats
Knight Firecracker Zappies Mega Knight
Arrows
Mega Knight Knight Tornado
Knight
Bats Firecracker Arrows Zappies Tornado
Firecracker
Knight Bats Zappies Tornado Mega Knight
Hog Rider
Zappies
Bats Knight Firecracker Tornado Mega Knight
Tornado
Arrows Knight Firecracker Zappies Mega Knight
Mega Knight
Arrows Bats Firecracker Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Zappies
Bats Knight Firecracker Zappies Mega Knight
Tornado Mega Knight Bats Knight Zappies
Bats Knight Firecracker Zappies Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Bats Firecracker Zappies Mega Knight
Bats Tornado Arrows Firecracker Zappies
Arrows Mega Knight
Zappies Tornado
Knight Tornado Firecracker Zappies Mega Knight
Bats Arrows Knight Firecracker Zappies Tornado Mega Knight
Arrows Bats Firecracker Zappies Tornado
Mega Knight Bats Knight Zappies
Mega Knight Bats Arrows Firecracker Zappies Tornado
Knight Zappies Mega Knight
Tornado Zappies Mega Knight
Mega Knight Bats Arrows Knight Firecracker Zappies Tornado
Arrows Mega Knight Bats Knight Firecracker Zappies Tornado
Arrows Tornado Bats Knight Firecracker Zappies Mega Knight
Zappies Tornado
Mega Knight Bats Arrows Knight Firecracker Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zappies
Arrows Knight Firecracker Mega Knight
Zappies Mega Knight Bats Knight
Mega Knight Bats Knight Zappies Tornado
Knight Zappies Mega Knight
Arrows Firecracker Bats Zappies Tornado
Bats Knight Zappies
Mega Knight Knight Zappies
Mega Knight Bats Knight Firecracker Zappies Tornado
Zappies
Mega Knight Bats Knight Zappies
Mega Knight Arrows Tornado
Mega Knight Knight Zappies
Firecracker Zappies Mega Knight
Zappies Bats Knight Firecracker Tornado
Bats Arrows Mega Knight Firecracker Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Bats Tornado
Firecracker Arrows Knight Tornado
Arrows Firecracker Tornado
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Tornado
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado
Bats Firecracker Zappies
Arrows Mega Knight
Arrows Firecracker Zappies
Mega Knight
Arrows Firecracker
Bats Zappies
Arrows Firecracker Zappies Tornado
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Mega Knight
Bats Firecracker Zappies Tornado
Firecracker Bats Zappies Tornado
Firecracker Tornado Mega Knight

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