My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Giant Skeleton
Giant Snowball
Battle Ram Wall Breakers
Zap
Firecracker Battle Ram Wall Breakers
Barbarian Barrel
Firecracker Battle Ram Bomb Tower Wizard Wall Breakers Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Wizard Wall Breakers Giant Skeleton
Fireball
Firecracker Battle Ram Bomb Tower Wizard Wall Breakers
Poison
Firecracker Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Battle Ram Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Mini P.E.K.K.A Battle Ram Bomb Tower Freeze Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Firecracker Mini P.E.K.K.A Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton
Mini P.E.K.K.A
Firecracker Wizard Giant Skeleton
Battle Ram
Firecracker Wall Breakers Freeze
Bomb Tower
Wizard
Mini P.E.K.K.A Giant Skeleton
Wall Breakers
Firecracker Battle Ram
Freeze
Battle Ram
Giant Skeleton
Firecracker Mini P.E.K.K.A Wizard

Defense Synergies 0 8

Firecracker
Mini P.E.K.K.A Bomb Tower Giant Skeleton
Mini P.E.K.K.A
Firecracker Bomb Tower Wizard Freeze
Battle Ram
Bomb Tower
Firecracker Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Freeze Giant Skeleton
Wall Breakers
Freeze
Mini P.E.K.K.A Wizard
Giant Skeleton
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Bomb Tower Firecracker
Mini P.E.K.K.A Bomb Tower Freeze Giant Skeleton
Mini P.E.K.K.A Bomb Tower Firecracker
Firecracker Mini P.E.K.K.A Bomb Tower Giant Skeleton
Freeze Firecracker Bomb Tower
Firecracker Bomb Tower Wizard Freeze
Bomb Tower Giant Skeleton
Mini P.E.K.K.A Bomb Tower
Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker Bomb Tower Wizard Freeze Giant Skeleton
Firecracker Wizard
Mini P.E.K.K.A Bomb Tower Wizard Freeze Giant Skeleton
Bomb Tower Wizard Firecracker Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A Freeze
Bomb Tower Wizard Firecracker Mini P.E.K.K.A
Bomb Tower Firecracker Wizard
Bomb Tower Wizard Freeze Firecracker Giant Skeleton
Mini P.E.K.K.A Bomb Tower
Wizard Firecracker Mini P.E.K.K.A Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton
Firecracker Mini P.E.K.K.A Bomb Tower Wizard
Giant Skeleton Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A
Firecracker Wizard Bomb Tower Freeze
Mini P.E.K.K.A Bomb Tower Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Bomb Tower
Freeze Giant Skeleton Firecracker Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Bomb Tower Wizard
Wizard Firecracker Bomb Tower
Firecracker Mini P.E.K.K.A Bomb Tower Freeze Giant Skeleton
Firecracker Mini P.E.K.K.A Bomb Tower Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Freeze Giant Skeleton
Wizard Firecracker
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Giant Skeleton
Wizard
Firecracker Freeze Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard Freeze
Mini P.E.K.K.A
Wizard
Firecracker Freeze
Giant Skeleton
Firecracker Wizard
Freeze
Firecracker Wizard
Freeze
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton

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