My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Executioner Electro Wizard Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Firecracker Skeleton Army Executioner Electro Wizard Lumberjack
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tornado Electro Wizard Lumberjack Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Tornado Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado P.E.K.K.A Lumberjack
Skeleton Army
Tornado
Executioner P.E.K.K.A Firecracker
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Firecracker Executioner Lumberjack
Electro Wizard
P.E.K.K.A Lumberjack
Lumberjack
Firecracker P.E.K.K.A Electro Wizard
Golden Knight

Defense Synergies 2 13

Firecracker
Skeleton Army Tornado P.E.K.K.A Electro Wizard Lumberjack Golden Knight
Skeleton Army
Firecracker Executioner Electro Wizard Lumberjack
Tornado
Executioner P.E.K.K.A Firecracker Electro Wizard
Executioner
Tornado Skeleton Army Lumberjack
P.E.K.K.A
Tornado Firecracker Electro Wizard
Electro Wizard
Firecracker Skeleton Army Tornado P.E.K.K.A Lumberjack
Lumberjack
Firecracker Skeleton Army Executioner Electro Wizard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Lumberjack Firecracker Executioner Electro Wizard
Skeleton Army Tornado P.E.K.K.A Lumberjack Executioner Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Firecracker Electro Wizard
Firecracker Skeleton Army Tornado P.E.K.K.A Lumberjack
Skeleton Army Tornado Firecracker Executioner Electro Wizard Lumberjack
Tornado Electro Wizard Firecracker Executioner
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Firecracker Electro Wizard Lumberjack
Skeleton Army Executioner Electro Wizard Firecracker Tornado Lumberjack
Executioner Firecracker Tornado Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army Executioner Firecracker Tornado P.E.K.K.A Electro Wizard Lumberjack Golden Knight
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Tornado P.E.K.K.A Electro Wizard Lumberjack
Firecracker Skeleton Army Tornado Executioner P.E.K.K.A Electro Wizard Lumberjack
Firecracker Skeleton Army Tornado Executioner Electro Wizard Lumberjack Golden Knight
Tornado Executioner Firecracker Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Skeleton Army Firecracker Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Executioner Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Lumberjack Tornado Electro Wizard
P.E.K.K.A Skeleton Army Executioner Lumberjack
Firecracker Executioner Tornado Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Electro Wizard Firecracker Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Lumberjack Golden Knight
Skeleton Army P.E.K.K.A Tornado Electro Wizard
Skeleton Army P.E.K.K.A Executioner Lumberjack Golden Knight
Firecracker Skeleton Army Executioner
Skeleton Army Electro Wizard Firecracker Tornado Executioner P.E.K.K.A Lumberjack Golden Knight
Executioner Firecracker P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Tornado Executioner Electro Wizard Golden Knight
Firecracker
Executioner Firecracker
Firecracker Executioner Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Firecracker Tornado Golden Knight
Tornado Electro Wizard Lumberjack
Firecracker Tornado Electro Wizard Golden Knight
Firecracker Tornado Executioner
Firecracker Executioner Golden Knight
Firecracker
Firecracker
Firecracker Executioner Golden Knight
Firecracker Executioner
Tornado
Firecracker Executioner Electro Wizard
Firecracker Tornado Golden Knight
Tornado
Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner Electro Wizard Golden Knight
Tornado Golden Knight
Firecracker Tornado Golden Knight
Firecracker Tornado Executioner Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Skeleton Army
Firecracker Tornado Executioner Electro Wizard
Firecracker Executioner Electro Wizard Lumberjack
Firecracker Executioner
Tornado
Firecracker Executioner P.E.K.K.A
Firecracker Tornado Electro Wizard Golden Knight
Firecracker Tornado Executioner Electro Wizard
Firecracker Tornado Executioner Electro Wizard Golden Knight

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