My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Lumberjack Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Lumberjack Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Wizard Lumberjack
The Log
Goblin Gang Firecracker Elixir Golem Lumberjack
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Wizard Lumberjack Boss Bandit
Fireball
Goblin Gang Firecracker Elixir Golem Wizard Lumberjack Boss Bandit
Poison
Goblin Gang Firecracker Elixir Golem Wizard Boss Bandit
Lightning
Wizard Lumberjack Boss Bandit
Rocket
Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Goblin Gang Firecracker Elixir Golem Lumberjack Wizard Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Lumberjack
Elixir Golem
Firecracker Goblin Gang Wizard The Log Lumberjack
Wizard
Elixir Golem Lumberjack
The Log
Elixir Golem Lumberjack
Lumberjack
Firecracker Elixir Golem Wizard The Log
Boss Bandit

Defense Synergies 1 7

Berserker
Goblin Gang
Firecracker The Log Lumberjack
Firecracker
The Log Goblin Gang Lumberjack
Elixir Golem
Wizard
The Log Lumberjack
The Log
Firecracker Goblin Gang Wizard Lumberjack
Lumberjack
Goblin Gang Firecracker Wizard The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Lumberjack Goblin Gang Firecracker The Log
Goblin Gang Lumberjack
Lumberjack Goblin Gang Firecracker
Firecracker The Log Lumberjack
Goblin Gang The Log Firecracker Lumberjack
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack
Berserker Goblin Gang Firecracker Wizard The Log Lumberjack
Goblin Gang Firecracker Wizard
Lumberjack Goblin Gang Wizard The Log
Wizard Goblin Gang Firecracker The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Wizard Goblin Gang Firecracker Lumberjack
Goblin Gang Firecracker Wizard The Log Lumberjack
Wizard The Log Firecracker Lumberjack
Lumberjack
Goblin Gang Wizard Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Firecracker Wizard The Log Lumberjack
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack
Firecracker Wizard Goblin Gang
Goblin Gang Lumberjack
Lumberjack
Firecracker The Log
Goblin Gang
Lumberjack
The Log
Goblin Gang Wizard Lumberjack
Wizard Firecracker
Goblin Gang Firecracker The Log Lumberjack
Firecracker Wizard The Log
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Goblin Gang Lumberjack
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Goblin Gang
Firecracker Wizard
The Log
Goblin Gang Firecracker Wizard Lumberjack
The Log Firecracker Wizard
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: