My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards
Giant Snowball
Minions Goblin Barrel Guards Witch
Zap
Minions Firecracker Goblin Barrel Guards Witch
Barbarian Barrel
Firecracker Goblin Barrel Guards Witch
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Guards Witch
Earthquake
Firecracker Goblin Barrel Guards Witch
Arrows
Minions Firecracker Goblin Barrel Guards Witch
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Goblin Barrel Guards Witch
Fireball
Minions Firecracker Goblin Barrel Witch
Poison
Minions Firecracker Guards Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Goblin Barrel Guards Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Mini P.E.K.K.A
Firecracker
Minions Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Minions Firecracker The Log Mega Knight
Goblin Barrel
Firecracker Guards Mega Knight
Guards
Goblin Barrel The Log
Witch
Mega Knight
The Log
Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Minions Firecracker Mini P.E.K.K.A Goblin Barrel Witch The Log

Defense Synergies 2 13

Minions
Firecracker The Log Mega Knight
Firecracker
The Log Minions Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
The Log Firecracker Guards Witch
Goblin Barrel
Guards
Firecracker Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Guards The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Minions Guards Witch Mega Knight
Mega Knight
Minions Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log
Mini P.E.K.K.A Minions Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Minions
Mini P.E.K.K.A Witch Minions Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Minions Firecracker Guards Mega Knight
Minions Firecracker Witch
The Log Mega Knight
Mini P.E.K.K.A Witch Minions
Guards Firecracker Mini P.E.K.K.A Mega Knight
Minions Guards Witch Firecracker The Log Mega Knight
Minions Firecracker Witch
Mini P.E.K.K.A Mega Knight Minions Guards Witch The Log
Mega Knight Minions Firecracker Mini P.E.K.K.A Guards Witch The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Minions Firecracker Mini P.E.K.K.A Witch
Mega Knight Minions Firecracker Guards Witch The Log
Witch The Log Minions Firecracker Guards Mega Knight
Mini P.E.K.K.A
Mega Knight Minions Firecracker Mini P.E.K.K.A Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Witch
Firecracker Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Guards Mega Knight The Log
Mini P.E.K.K.A Guards Witch Mega Knight
Firecracker Minions Witch
Mini P.E.K.K.A Guards Minions Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Minions Firecracker Mini P.E.K.K.A Witch The Log
Witch Guards
Mega Knight Minions Mini P.E.K.K.A Guards Witch
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Guards Witch
Firecracker Witch Mega Knight
Guards Witch Minions Firecracker Mini P.E.K.K.A The Log
Minions Mega Knight Firecracker Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Minions Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Minions Mini P.E.K.K.A Guards
Firecracker The Log
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker Witch The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Minions Firecracker Guards Witch
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Minions Guards Witch
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Minions Firecracker Guards Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight

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