My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Guards
Giant Snowball
Hog Rider Wall Breakers Guards Little Prince
Zap
Firecracker Wall Breakers Guards Little Prince
Barbarian Barrel
Knight Firecracker Tesla Wall Breakers Guards Little Prince
The Log
Firecracker Hog Rider Wall Breakers Guards Little Prince
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Wall Breakers Guards Little Prince
Royal Delivery
Knight Firecracker Hog Rider Wall Breakers Guards Little Prince
Fireball
Firecracker Tesla Hog Rider Wall Breakers Little Prince
Poison
Firecracker Guards Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Guards Little Prince Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wall Breakers The Log Little Prince
Firecracker
Knight Hog Rider Wall Breakers
Tesla
Hog Rider
Knight Firecracker The Log Guards Little Prince
Wall Breakers
Knight Firecracker The Log
Guards
Hog Rider The Log
The Log
Hog Rider Knight Wall Breakers Guards Little Prince
Little Prince
Knight Hog Rider The Log

Defense Synergies 5 7

Knight
Firecracker Tesla Little Prince The Log
Firecracker
Knight The Log Tesla Guards
Tesla
Knight The Log Firecracker Guards Little Prince
Hog Rider
Wall Breakers
Guards
Firecracker Tesla The Log
The Log
Firecracker Tesla Knight Guards Little Prince
Little Prince
Knight Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Knight Firecracker Tesla The Log
Tesla Knight
Tesla Knight Firecracker Guards
Firecracker The Log
The Log Firecracker Tesla Guards
Tesla Firecracker Little Prince
Tesla The Log
Tesla
Knight Guards Firecracker Tesla Little Prince
Guards Knight Firecracker Tesla The Log
Tesla Firecracker
Tesla Knight Guards The Log
Firecracker Tesla Guards The Log
Knight Tesla
Tesla The Log
Tesla Knight Firecracker
Tesla Knight Firecracker Guards The Log Little Prince
The Log Knight Firecracker Tesla Guards Little Prince
Tesla
Knight Firecracker Tesla Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Knight Firecracker Tesla The Log
Guards Knight The Log
Guards Knight Tesla The Log
Knight Tesla Guards
Firecracker Tesla
Guards Knight Tesla
Knight Tesla
Knight Firecracker The Log
Tesla Guards
Knight Tesla Guards
Guards The Log
Knight Tesla Guards
Firecracker Tesla
Tesla Guards Knight Firecracker The Log Little Prince
Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker The Log
The Log
Knight Firecracker Guards The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Guards
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker Guards
The Log
Firecracker
Firecracker The Log
Guards
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Firecracker Guards The Log
Firecracker
Firecracker The Log Little Prince

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