My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards Sparky
Giant Snowball
Minions Guards
Zap
Minions Firecracker Guards Sparky
Barbarian Barrel
Firecracker Elixir Golem Guards Sparky
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Guards Sparky
Earthquake
Firecracker Elixir Golem Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Elixir Golem Mini P.E.K.K.A Guards Sparky
Fireball
Minions Firecracker Elixir Golem Sparky
Poison
Minions Firecracker Elixir Golem Guards Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Elixir Golem Guards Mini P.E.K.K.A Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Elixir Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Mini P.E.K.K.A Lightning
Minions
Firecracker Elixir Golem Mini P.E.K.K.A Sparky
Firecracker
Elixir Golem Minions Mini P.E.K.K.A Sparky
Elixir Golem
Firecracker Lightning Arrows Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Arrows Minions Firecracker Elixir Golem Lightning
Guards
Lightning
Elixir Golem Arrows Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Minions Firecracker Elixir Golem

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Lightning Sparky
Minions
Firecracker
Firecracker
Minions Mini P.E.K.K.A Guards
Elixir Golem
Mini P.E.K.K.A
Arrows Firecracker Guards
Guards
Firecracker Mini P.E.K.K.A Sparky
Lightning
Arrows
Sparky
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Firecracker Sparky
Mini P.E.K.K.A Sparky Minions Firecracker
Mini P.E.K.K.A Sparky Minions Lightning
Mini P.E.K.K.A Sparky Minions Firecracker Guards
Lightning Arrows Firecracker Mini P.E.K.K.A Sparky
Arrows Minions Firecracker Guards
Minions Lightning Arrows Firecracker
Lightning Arrows Sparky
Mini P.E.K.K.A Sparky Minions
Guards Firecracker Mini P.E.K.K.A Sparky
Minions Guards Arrows Firecracker
Arrows Minions Firecracker
Mini P.E.K.K.A Sparky Minions Guards Lightning
Sparky Arrows Minions Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Lightning Sparky
Sparky Arrows Minions Firecracker Mini P.E.K.K.A
Arrows Minions Firecracker Guards
Arrows Minions Firecracker Guards
Mini P.E.K.K.A Sparky
Arrows Minions Firecracker Mini P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Sparky
Arrows Firecracker Mini P.E.K.K.A Lightning
Guards Minions Mini P.E.K.K.A Lightning Sparky
Mini P.E.K.K.A Guards Lightning Sparky
Mini P.E.K.K.A Guards Sparky
Arrows Firecracker Minions
Mini P.E.K.K.A Guards Sparky Minions Lightning
Mini P.E.K.K.A Sparky
Lightning Minions Firecracker Mini P.E.K.K.A Sparky
Guards Sparky
Minions Mini P.E.K.K.A Guards Sparky
Lightning Arrows Guards
Mini P.E.K.K.A Lightning Guards Sparky
Firecracker Sparky
Guards Sparky Minions Firecracker Mini P.E.K.K.A Lightning
Arrows Minions Firecracker Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards Sparky
Arrows Firecracker
Lightning Arrows Sparky
Lightning Arrows Firecracker Guards Sparky
Arrows Firecracker Sparky
Arrows Firecracker Minions
Arrows Firecracker Sparky
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Minions Mini P.E.K.K.A Guards Sparky
Firecracker Lightning Arrows Sparky
Lightning Arrows Firecracker
Lightning Firecracker Sparky
Lightning Arrows Minions Firecracker
Lightning Arrows Firecracker Sparky
Lightning Arrows Firecracker Sparky
Lightning Arrows Firecracker Sparky
Lightning Arrows Sparky
Minions Mini P.E.K.K.A Lightning Sparky
Lightning Arrows Firecracker Mini P.E.K.K.A Sparky
Lightning Arrows Firecracker
Lightning Minions Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Arrows Firecracker Sparky
Arrows Firecracker Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Firecracker Sparky
Lightning Arrows Firecracker Sparky
Lightning Minions Firecracker Guards
Lightning Mini P.E.K.K.A Sparky
Lightning Arrows Sparky
Lightning Arrows Firecracker Sparky
Sparky
Arrows Firecracker Lightning Sparky
Lightning Minions Guards
Lightning Arrows Firecracker
Arrows
Lightning Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker Lightning
Lightning Arrows Sparky
Firecracker Sparky
Minions Firecracker Guards Lightning Sparky
Firecracker Lightning
Lightning Firecracker Sparky

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