My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Miner Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Miner Mini P.E.K.K.A Hog Rider Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Miner

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Miner Electro Wizard Knight Mini P.E.K.K.A
Knight
Firecracker Hog Rider Zap Miner Electro Wizard
Firecracker
Zap Knight Hog Rider Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Hog Rider Lightning Electro Wizard
Hog Rider
Zap Knight Firecracker Lightning Mini P.E.K.K.A Electro Wizard
Lightning
Hog Rider Mini P.E.K.K.A
Miner
Zap Firecracker Knight Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Miner

Defense Synergies 5 6

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker Miner
Knight
Firecracker Electro Wizard Zap Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Knight Firecracker
Hog Rider
Lightning
Miner
Zap
Electro Wizard
Zap Knight Mini P.E.K.K.A Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Firecracker Electro Wizard
Mini P.E.K.K.A Zap Knight Firecracker Electro Wizard
Mini P.E.K.K.A Knight Lightning Electro Wizard
Mini P.E.K.K.A Knight Firecracker Electro Wizard
Lightning Firecracker Mini P.E.K.K.A
Zap Firecracker Electro Wizard
Lightning Electro Wizard Zap Firecracker
Lightning Zap Electro Wizard
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Miner Electro Wizard
Electro Wizard Zap Knight Firecracker
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Knight Lightning Electro Wizard
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Lightning Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Zap Knight Firecracker Electro Wizard
Zap Knight Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Lightning Miner
Zap Knight Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning Zap Knight Electro Wizard
Knight Mini P.E.K.K.A
Firecracker Zap Electro Wizard
Mini P.E.K.K.A Knight Lightning Electro Wizard
Mini P.E.K.K.A Knight
Zap Lightning Electro Wizard Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Lightning Zap Electro Wizard
Mini P.E.K.K.A Lightning Knight
Firecracker
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Lightning
Zap Firecracker Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker
Firecracker Zap Miner Electro Wizard
Lightning Miner
Lightning Knight Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Lightning
Miner Zap Firecracker Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Firecracker Lightning Miner Zap Knight Electro Wizard
Lightning Zap Firecracker
Lightning Knight Firecracker Miner
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Firecracker Mini P.E.K.K.A Electro Wizard
Lightning Zap Firecracker Miner
Lightning
Lightning
Lightning
Lightning Zap
Zap Firecracker
Firecracker Miner Zap Lightning Electro Wizard
Lightning Zap Miner
Lightning Miner Zap Firecracker
Lightning Zap Firecracker Electro Wizard
Zap Lightning Electro Wizard Firecracker
Lightning Mini P.E.K.K.A
Lightning Zap Miner
Zap Lightning Firecracker Electro Wizard
Firecracker Lightning
Zap Lightning Electro Wizard
Lightning Zap Firecracker Electro Wizard
Lightning Miner Knight Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker Lightning
Lightning Zap
Firecracker
Zap Firecracker Lightning Electro Wizard
Firecracker Zap Lightning Electro Wizard
Lightning Zap Firecracker Miner Electro Wizard

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