My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Executioner Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Minion Horde Royal Hogs Lumberjack
Zap
Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Knight Firecracker Wizard Royal Hogs Executioner Lumberjack
The Log
Firecracker Royal Hogs Lumberjack
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Minion Horde Royal Hogs
Royal Delivery
Knight Firecracker Minion Horde Wizard Royal Hogs Executioner Lumberjack Mother Witch
Fireball
Firecracker Minion Horde Wizard Royal Hogs Executioner Lumberjack Mother Witch
Poison
Firecracker Minion Horde Wizard Royal Hogs Executioner Mother Witch
Lightning
Knight Wizard Executioner Lumberjack Mother Witch
Rocket
Minion Horde Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Lumberjack Mother Witch Minion Horde Wizard Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Lumberjack Mother Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Minion Horde Wizard Royal Hogs Lumberjack Mother Witch
Firecracker
Knight Royal Hogs Lumberjack
Minion Horde
Knight Lumberjack
Wizard
Knight Royal Hogs Lumberjack
Royal Hogs
Mother Witch Knight Firecracker Wizard Executioner Lumberjack
Executioner
Knight Royal Hogs
Lumberjack
Knight Firecracker Minion Horde Wizard Royal Hogs
Mother Witch
Royal Hogs Knight

Defense Synergies 2 8

Knight
Firecracker Executioner Minion Horde Wizard Lumberjack Mother Witch
Firecracker
Knight Lumberjack
Minion Horde
Knight
Wizard
Knight Lumberjack
Royal Hogs
Executioner
Knight Lumberjack
Lumberjack
Knight Firecracker Wizard Executioner Mother Witch
Mother Witch
Knight Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Wizard Executioner
Minion Horde Lumberjack Knight Firecracker Executioner
Minion Horde Lumberjack Knight Executioner
Minion Horde Lumberjack Knight Firecracker
Firecracker Lumberjack
Firecracker Executioner Lumberjack Mother Witch
Minion Horde Firecracker Wizard Executioner
Minion Horde Lumberjack
Knight Firecracker Minion Horde Lumberjack
Minion Horde Executioner Mother Witch Knight Firecracker Wizard Lumberjack
Minion Horde Executioner Firecracker Wizard
Minion Horde Lumberjack Knight Wizard
Wizard Executioner Firecracker Minion Horde Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Wizard Knight Firecracker Executioner Lumberjack
Knight Firecracker Minion Horde Wizard Executioner Lumberjack
Wizard Executioner Knight Firecracker Lumberjack Mother Witch
Lumberjack
Wizard Knight Firecracker Minion Horde Executioner Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Firecracker Wizard Executioner Lumberjack
Lumberjack Knight Minion Horde
Lumberjack Knight Minion Horde
Knight Minion Horde Executioner Lumberjack
Firecracker Wizard Executioner Mother Witch Minion Horde
Knight Minion Horde Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Knight Firecracker
Minion Horde
Knight Minion Horde Lumberjack
Knight Minion Horde Wizard Executioner Lumberjack
Wizard Firecracker Minion Horde Executioner
Knight Firecracker Minion Horde Executioner Lumberjack
Executioner Firecracker Minion Horde Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde
Firecracker Executioner
Minion Horde
Knight Firecracker
Wizard Executioner Firecracker Minion Horde
Firecracker Wizard Executioner Mother Witch Minion Horde
Firecracker Minion Horde Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Minion Horde Lumberjack
Firecracker Knight Minion Horde Wizard
Firecracker Wizard Executioner
Knight Firecracker Executioner
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Executioner
Firecracker Minion Horde Wizard Executioner
Minion Horde
Firecracker Wizard Executioner
Firecracker Wizard Mother Witch
Minion Horde
Wizard
Minion Horde
Firecracker Mother Witch Wizard Executioner
Minion Horde
Firecracker Wizard Executioner
Wizard
Firecracker
Firecracker Minion Horde Wizard Executioner Mother Witch
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde
Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard Executioner
Knight Firecracker Minion Horde Wizard Executioner Lumberjack
Firecracker Wizard Executioner
Firecracker Minion Horde Executioner
Firecracker Minion Horde
Firecracker Executioner
Firecracker Executioner

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