My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon Electro Wizard Lumberjack
Fireball
Firecracker Balloon Electro Wizard Lumberjack
Poison
Firecracker Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Fireball Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Tornado Fireball

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Fireball Electro Wizard Lumberjack
Firecracker
Knight Tornado Balloon Lumberjack Mega Knight
Fireball
Tornado Knight Electro Wizard Mega Knight
Tornado
Fireball Firecracker Balloon Mega Knight
Balloon
Knight Lumberjack Firecracker Tornado Electro Wizard Mega Knight
Electro Wizard
Knight Fireball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Knight Firecracker Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Tornado Balloon Electro Wizard Lumberjack

Defense Synergies 3 14

Knight
Firecracker Electro Wizard Fireball Tornado Lumberjack
Firecracker
Knight Tornado Electro Wizard Lumberjack Mega Knight
Fireball
Tornado Knight Electro Wizard Lumberjack Mega Knight
Tornado
Fireball Knight Firecracker Electro Wizard Mega Knight
Balloon
Electro Wizard
Knight Firecracker Fireball Tornado Lumberjack Mega Knight
Lumberjack
Knight Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard
Lumberjack Knight Firecracker Electro Wizard Mega Knight
Tornado Lumberjack Mega Knight Knight Electro Wizard
Lumberjack Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball Tornado Lumberjack Mega Knight
Fireball Tornado Firecracker Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Firecracker Fireball
Fireball Electro Wizard Mega Knight
Tornado Lumberjack
Knight Tornado Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Knight Firecracker Fireball Tornado Lumberjack Mega Knight
Firecracker Fireball Tornado Electro Wizard
Lumberjack Mega Knight Knight Fireball Electro Wizard
Fireball Mega Knight Firecracker Tornado Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
Tornado Fireball Electro Wizard Lumberjack Mega Knight
Mega Knight Knight Firecracker Fireball Tornado Electro Wizard Lumberjack
Fireball Mega Knight Knight Firecracker Tornado Electro Wizard Lumberjack
Tornado Knight Firecracker Fireball Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack
Mega Knight Knight Firecracker Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Knight Electro Wizard
Lumberjack Mega Knight Knight Fireball Tornado Electro Wizard
Knight Lumberjack Mega Knight
Firecracker Fireball Tornado Electro Wizard
Knight Fireball Electro Wizard Lumberjack
Mega Knight Knight Lumberjack
Electro Wizard Mega Knight Knight Firecracker Fireball Tornado
Mega Knight Knight Lumberjack
Mega Knight Fireball Tornado Electro Wizard
Mega Knight Knight Fireball Lumberjack
Firecracker Fireball Mega Knight
Electro Wizard Knight Firecracker Fireball Tornado Lumberjack
Mega Knight Firecracker Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Tornado Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Fireball Tornado Electro Wizard Lumberjack
Firecracker Knight Fireball Tornado Electro Wizard
Fireball Firecracker Tornado
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Tornado
Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball Mega Knight
Firecracker Fireball Tornado Electro Wizard
Fireball Tornado Mega Knight
Fireball Firecracker Tornado
Firecracker Fireball Tornado Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball
Fireball Firecracker Tornado Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard Lumberjack Mega Knight
Firecracker Fireball
Fireball Tornado
Firecracker Mega Knight
Firecracker Fireball Tornado Electro Wizard
Firecracker Fireball Tornado Electro Wizard
Firecracker Fireball Tornado Electro Wizard Mega Knight

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