My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker
The Log
Electro Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Ice Golem Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Ice Golem Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem The Log Knight Cannon Firecracker Fireball Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Golem The Log Knight

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Knight
Firecracker Fireball The Log
Cannon
Firecracker
Knight Ice Golem
Ice Golem
Firecracker
Fireball
Electro Spirit Knight The Log
Rocket
The Log
Knight Fireball

Defense Synergies 7 9

Electro Spirit
The Log
Knight
Cannon Firecracker Fireball The Log
Cannon
Knight Ice Golem The Log Firecracker Fireball Rocket
Firecracker
Knight Ice Golem The Log Cannon
Ice Golem
Cannon Firecracker Fireball The Log
Fireball
The Log Knight Cannon Ice Golem
Rocket
Cannon The Log
The Log
Cannon Firecracker Fireball Electro Spirit Knight Ice Golem Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Firecracker Ice Golem Fireball The Log
Knight Cannon Firecracker The Log
Cannon Rocket Knight
Cannon Knight Firecracker
Firecracker Fireball Rocket The Log
Fireball The Log Electro Spirit Cannon Firecracker
Rocket Electro Spirit Cannon Firecracker Fireball
Rocket Electro Spirit Cannon Ice Golem Fireball The Log
Cannon
Knight Cannon Firecracker Ice Golem
Electro Spirit Knight Cannon Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Cannon Knight Fireball Rocket The Log
Fireball Rocket Electro Spirit Cannon Firecracker The Log
Knight Cannon
Rocket Cannon Fireball The Log
Knight Cannon Firecracker Fireball
Cannon Fireball Electro Spirit Knight Firecracker The Log
The Log Electro Spirit Knight Cannon Firecracker Ice Golem Fireball
Cannon
Electro Spirit Knight Cannon Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball
Fireball Knight Firecracker Ice Golem Rocket The Log
Knight Ice Golem Rocket The Log
Rocket Knight Ice Golem Fireball The Log
Knight Cannon
Firecracker Fireball Rocket Electro Spirit Ice Golem
Rocket Knight Ice Golem Fireball
Knight
Rocket Electro Spirit Knight Firecracker Ice Golem Fireball The Log
Cannon
Knight
Rocket Fireball The Log
Rocket Knight Cannon Ice Golem Fireball
Cannon Firecracker Fireball
Electro Spirit Knight Firecracker Ice Golem Fireball Rocket The Log
Electro Spirit Cannon Firecracker Ice Golem Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Ice Golem Rocket The Log
Firecracker Fireball The Log
Rocket Fireball The Log
Knight Firecracker Ice Golem Fireball Rocket The Log
Fireball Rocket Firecracker The Log
Firecracker Fireball Electro Spirit Ice Golem Rocket
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Rocket Fireball
Firecracker Rocket Knight Fireball The Log
Fireball Firecracker Rocket
Rocket Knight Firecracker Ice Golem Fireball The Log
Firecracker Fireball Rocket
Firecracker Ice Golem Fireball The Log
Rocket Firecracker Fireball The Log
Firecracker Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Firecracker Fireball The Log
Rocket Firecracker Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
Firecracker Ice Golem The Log Electro Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Rocket Firecracker The Log
Firecracker Ice Golem Fireball
Rocket Electro Spirit Firecracker Fireball
Fireball
Fireball Rocket The Log
Rocket Electro Spirit Firecracker Fireball
Rocket Firecracker Fireball The Log
Electro Spirit Fireball Rocket
Fireball Rocket Firecracker
The Log Fireball
Fireball Knight Firecracker Rocket
The Log Firecracker Ice Golem Fireball
Rocket Fireball
Firecracker
Electro Spirit Firecracker Fireball Rocket The Log
Firecracker Fireball Rocket
Firecracker Fireball Rocket The Log

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