My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Firecracker Inferno Dragon Graveyard
Barbarian Barrel
Knight Firecracker Bomb Tower Graveyard
The Log
Firecracker Graveyard
Earthquake
Firecracker Bomb Tower Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Knight Firecracker Bowler Inferno Dragon Graveyard
Fireball
Firecracker Bomb Tower Bowler Inferno Dragon
Poison
Firecracker Bomb Tower Graveyard
Lightning
Knight Bomb Tower Bowler Inferno Dragon
Rocket
Bomb Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Bomb Tower Inferno Dragon Bowler Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Void Bomb Tower

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Graveyard
Firecracker
Knight Bowler Inferno Dragon Mega Knight
Bomb Tower
Void
Bowler
Graveyard Firecracker
Inferno Dragon
Mega Knight Firecracker
Graveyard
Knight Bowler Mega Knight
Mega Knight
Inferno Dragon Firecracker Graveyard

Defense Synergies 2 4

Knight
Firecracker Bomb Tower Bowler
Firecracker
Knight Bomb Tower Mega Knight
Bomb Tower
Knight Firecracker
Void
Bowler
Knight
Inferno Dragon
Mega Knight
Graveyard
Mega Knight
Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Void
Bomb Tower Inferno Dragon Knight Firecracker Mega Knight
Bomb Tower Bowler Mega Knight Knight Void Inferno Dragon
Bomb Tower Inferno Dragon Knight Firecracker Bowler Mega Knight
Firecracker Bomb Tower Bowler Mega Knight
Bowler Firecracker Bomb Tower Mega Knight
Inferno Dragon Firecracker Bomb Tower Void
Bowler Bomb Tower Void Mega Knight
Inferno Dragon Bomb Tower
Knight Firecracker Bowler Mega Knight
Knight Firecracker Bomb Tower Bowler Mega Knight
Inferno Dragon Firecracker
Bomb Tower Bowler Mega Knight Knight
Bomb Tower Bowler Mega Knight Firecracker
Inferno Dragon Knight Bomb Tower Mega Knight
Bomb Tower Bowler Inferno Dragon Mega Knight
Bomb Tower Mega Knight Knight Firecracker Bowler
Bomb Tower Mega Knight Knight Firecracker Bowler
Bomb Tower Knight Firecracker Bowler Inferno Dragon Mega Knight
Bomb Tower Inferno Dragon
Bowler Mega Knight Knight Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Void Bowler
Void Knight Firecracker Bomb Tower Bowler Inferno Dragon Mega Knight
Mega Knight Knight Bomb Tower Bowler
Bowler Mega Knight Knight
Knight Bowler Inferno Dragon Mega Knight
Firecracker Bomb Tower
Knight Bomb Tower Void Bowler
Mega Knight Knight Bomb Tower Inferno Dragon
Void Mega Knight Knight Firecracker Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Bomb Tower Bowler
Mega Knight Void Bowler
Bowler Mega Knight Knight Bomb Tower
Firecracker Bomb Tower Bowler Mega Knight
Knight Firecracker Bomb Tower Bowler Inferno Dragon
Bowler Mega Knight Firecracker Bomb Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Bowler
Void
Knight Firecracker Void
Firecracker Bowler Mega Knight
Firecracker
Firecracker Bowler
Firecracker Bowler
Void Firecracker
Void Bowler
Firecracker Void Knight Bowler
Void Firecracker
Knight Firecracker Void Bowler
Firecracker Void
Firecracker
Firecracker Bowler
Firecracker Bowler Mega Knight
Void Firecracker Bowler Mega Knight
Firecracker Bowler Mega Knight
Void Bowler Mega Knight
Void
Void Bowler
Void
Firecracker Bowler Mega Knight
Inferno Dragon
Firecracker Void Bowler
Void Bowler Mega Knight
Void Firecracker
Firecracker
Firecracker Void
Void Bowler
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker Bowler
Void
Firecracker
Void Knight Firecracker Bowler Mega Knight
Firecracker Bowler
Void
Firecracker Mega Knight
Firecracker Bowler
Firecracker Void
Void Firecracker Bowler Mega Knight

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