My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Knight Goblin Gang Firecracker Royal Hogs
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Royal Hogs
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Bats Goblin Gang Firecracker Royal Hogs
Royal Delivery
Bats Knight Goblin Gang Firecracker Mini P.E.K.K.A Royal Hogs
Fireball
Goblin Gang Firecracker Royal Hogs
Poison
Bats Goblin Gang Firecracker Royal Hogs
Lightning
Knight Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Fireball Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mini P.E.K.K.A Royal Hogs
Arrows
Fireball Royal Hogs Knight Mini P.E.K.K.A
Knight
Bats Goblin Gang Firecracker Arrows Fireball Royal Hogs
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Royal Hogs
Firecracker
Knight Bats Goblin Gang Mini P.E.K.K.A Royal Hogs
Fireball
Arrows Knight Royal Hogs
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Royal Hogs
Royal Hogs
Arrows Bats Knight Goblin Gang Firecracker Fireball Mini P.E.K.K.A

Defense Synergies 3 11

Bats
Knight Firecracker Mini P.E.K.K.A
Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Bats Goblin Gang Firecracker Arrows Fireball Mini P.E.K.K.A
Goblin Gang
Knight Firecracker Mini P.E.K.K.A
Firecracker
Knight Bats Goblin Gang Mini P.E.K.K.A
Fireball
Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Knight Goblin Gang Firecracker Fireball
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Mini P.E.K.K.A Bats Knight Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Goblin Gang Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Bats Firecracker
Bats Arrows Goblin Gang Firecracker Fireball
Arrows Fireball
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Arrows Knight Firecracker Fireball
Arrows Bats Goblin Gang Firecracker Fireball
Mini P.E.K.K.A Bats Knight Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Bats Arrows Knight Goblin Gang Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Bats Knight Goblin Gang Firecracker
Arrows Bats Knight Firecracker Fireball
Mini P.E.K.K.A
Goblin Gang Bats Arrows Knight Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Fireball
Fireball Arrows Knight Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bats Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Knight Fireball
Knight Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Fireball Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Knight Fireball
Mini P.E.K.K.A Knight
Bats Knight Firecracker Fireball Mini P.E.K.K.A
Goblin Gang
Bats Knight Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Knight Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Bats Knight Firecracker Fireball Mini P.E.K.K.A
Bats Arrows Firecracker Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Goblin Gang Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball

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