My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Giant Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Night Witch
Giant Snowball
Tombstone Inferno Dragon Night Witch
Zap
Firecracker Tombstone Inferno Dragon Night Witch
Barbarian Barrel
Knight Firecracker Tombstone Night Witch
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Night Witch
Royal Delivery
Knight Firecracker Inferno Dragon Night Witch
Fireball
Firecracker Tombstone Inferno Dragon Night Witch
Poison
Firecracker Tombstone Night Witch
Lightning
Knight Tombstone Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tombstone Earthquake Inferno Dragon Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tombstone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Earthquake Night Witch
Knight
Firecracker Arrows Earthquake Night Witch
Firecracker
Knight Earthquake Giant Inferno Dragon
Tombstone
Earthquake
Giant Arrows Knight Firecracker
Giant
Arrows Earthquake Night Witch Firecracker
Inferno Dragon
Firecracker
Night Witch
Giant Arrows Knight

Defense Synergies 1 10

Arrows
Knight Tombstone
Knight
Firecracker Arrows Earthquake Night Witch
Firecracker
Knight Tombstone Earthquake Night Witch
Tombstone
Arrows Firecracker Earthquake Inferno Dragon Night Witch
Earthquake
Knight Firecracker Tombstone
Giant
Inferno Dragon
Tombstone
Night Witch
Knight Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tombstone
Inferno Dragon Knight Firecracker Tombstone Night Witch
Knight Tombstone Inferno Dragon Night Witch
Inferno Dragon Night Witch Knight Firecracker Tombstone
Arrows Firecracker Tombstone Earthquake
Arrows Firecracker Earthquake Night Witch
Inferno Dragon Arrows Firecracker Tombstone Night Witch
Earthquake Arrows
Inferno Dragon Tombstone Night Witch
Knight Firecracker Night Witch
Arrows Knight Firecracker Tombstone Earthquake Night Witch
Arrows Inferno Dragon Firecracker Night Witch
Tombstone Night Witch Knight Earthquake
Arrows Firecracker Tombstone Earthquake Night Witch
Inferno Dragon Knight Tombstone
Inferno Dragon
Arrows Knight Firecracker Tombstone Night Witch
Arrows Tombstone Knight Firecracker Night Witch
Arrows Earthquake Knight Firecracker Tombstone Inferno Dragon
Inferno Dragon
Arrows Knight Firecracker Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Arrows Knight Firecracker Inferno Dragon
Tombstone Knight
Knight Night Witch
Knight Tombstone Inferno Dragon Night Witch
Arrows Firecracker
Knight Tombstone Night Witch
Knight Inferno Dragon
Knight Firecracker Tombstone Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone
Arrows
Knight Tombstone Night Witch
Firecracker
Tombstone Knight Firecracker Inferno Dragon Night Witch
Arrows Firecracker Earthquake Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Night Witch
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Night Witch
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake Night Witch
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Inferno Dragon
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows Earthquake Night Witch
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Tombstone Night Witch
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

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