My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Goblin Barrel
Zap
Cannon Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Cannon Goblin Gang Firecracker Goblin Barrel
The Log
Electro Spirit Cannon Goblin Gang Firecracker Goblin Barrel
Earthquake
Cannon Goblin Gang Firecracker Goblin Barrel
Arrows
Electro Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Goblin Barrel
Fireball
Cannon Goblin Gang Firecracker Goblin Barrel
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Cannon Goblin Gang Firecracker Goblin Barrel Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Knight Goblin Barrel
Knight
Goblin Gang Firecracker Goblin Barrel Arrows
Cannon
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Knight Goblin Gang Goblin Barrel
Rocket
Goblin Barrel
Knight Goblin Gang Arrows Firecracker

Defense Synergies 3 6

Electro Spirit
Arrows
Knight Cannon
Knight
Cannon Goblin Gang Firecracker Arrows
Cannon
Knight Arrows Goblin Gang Firecracker Rocket
Goblin Gang
Knight Cannon Firecracker
Firecracker
Knight Cannon Goblin Gang
Rocket
Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Firecracker
Knight Cannon Goblin Gang Firecracker
Cannon Goblin Gang Rocket Knight
Cannon Knight Goblin Gang Firecracker
Arrows Firecracker Rocket
Arrows Goblin Gang Electro Spirit Cannon Firecracker
Rocket Electro Spirit Arrows Cannon Goblin Gang Firecracker
Rocket Electro Spirit Arrows Cannon
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker
Goblin Gang Electro Spirit Arrows Knight Cannon Firecracker
Arrows Goblin Gang Firecracker
Cannon Knight Goblin Gang Rocket
Rocket Electro Spirit Arrows Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang
Rocket Cannon Goblin Gang
Arrows Knight Cannon Goblin Gang Firecracker
Arrows Cannon Electro Spirit Knight Goblin Gang Firecracker
Arrows Electro Spirit Knight Cannon Firecracker
Cannon
Goblin Gang Electro Spirit Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Firecracker Rocket
Goblin Gang Knight Rocket
Goblin Gang Rocket Knight
Knight Cannon Goblin Gang
Arrows Firecracker Rocket Electro Spirit Goblin Gang
Goblin Gang Rocket Knight
Knight
Rocket Electro Spirit Knight Firecracker
Cannon Goblin Gang
Knight
Rocket Arrows
Rocket Knight Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Electro Spirit Knight Firecracker Rocket
Arrows Electro Spirit Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Knight Firecracker Rocket
Rocket Arrows Firecracker
Arrows Firecracker Electro Spirit Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Goblin Gang
Firecracker Rocket Arrows Knight
Arrows Firecracker Rocket
Rocket Knight Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker
Rocket Electro Spirit Firecracker
Arrows Rocket
Rocket Electro Spirit Arrows Firecracker
Rocket Arrows Firecracker
Electro Spirit Goblin Gang Rocket
Rocket Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Firecracker
Electro Spirit Goblin Gang Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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