My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem
The Log
Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Elixir Golem
Fireball
Goblin Gang Firecracker Elixir Golem
Poison
Bats Goblin Gang Firecracker Elixir Golem
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Earthquake Elixir Golem Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Elixir Golem
Arrows
Knight Earthquake Elixir Golem Mega Knight
Knight
Bats Goblin Gang Firecracker Arrows Earthquake
Goblin Gang
Knight Firecracker Elixir Golem
Firecracker
Knight Elixir Golem Bats Goblin Gang Earthquake Mega Knight
Earthquake
Elixir Golem Arrows Knight Firecracker Mega Knight
Elixir Golem
Firecracker Earthquake Bats Arrows Goblin Gang
Mega Knight
Bats Arrows Firecracker Earthquake

Defense Synergies 4 9

Bats
Knight Firecracker Earthquake Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Goblin Gang Firecracker Arrows Earthquake
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang Earthquake Mega Knight
Earthquake
Bats Knight Firecracker Mega Knight
Elixir Golem
Mega Knight
Arrows Bats Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
Bats Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Knight
Bats Knight Goblin Gang Firecracker Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Goblin Gang Bats Firecracker Earthquake Mega Knight
Bats Arrows Goblin Gang Firecracker
Earthquake Arrows Mega Knight
Goblin Gang
Knight Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Arrows Knight Firecracker Earthquake Mega Knight
Arrows Bats Goblin Gang Firecracker
Mega Knight Bats Knight Goblin Gang Earthquake
Mega Knight Bats Arrows Goblin Gang Firecracker Earthquake
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Firecracker
Arrows Mega Knight Bats Knight Goblin Gang Firecracker
Arrows Earthquake Bats Knight Firecracker Mega Knight
Goblin Gang Mega Knight Bats Arrows Knight Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Arrows Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Knight
Goblin Gang Mega Knight Bats Knight
Knight Goblin Gang Mega Knight
Arrows Firecracker Bats Goblin Gang
Goblin Gang Bats Knight
Mega Knight Knight
Mega Knight Bats Knight Firecracker
Goblin Gang
Mega Knight Bats Knight
Mega Knight Arrows
Mega Knight Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Knight Firecracker
Bats Arrows Mega Knight Firecracker Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Bats
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Bats
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Bats Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: