My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Dark Prince Night Witch
Barbarian Barrel
Knight Firecracker Dark Prince Electro Wizard Night Witch
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Dark Prince Electro Wizard Night Witch
Fireball
Firecracker Electro Wizard Night Witch
Poison
Firecracker Electro Wizard Night Witch
Lightning
Knight Dark Prince Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Dark Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tornado Dark Prince Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Dark Prince Night Witch
Knight
Firecracker Arrows Electro Wizard Night Witch
Firecracker
Knight Tornado Dark Prince Golem
Tornado
Firecracker Dark Prince Golem Night Witch
Dark Prince
Arrows Firecracker Tornado Golem Electro Wizard
Golem
Arrows Night Witch Firecracker Tornado Dark Prince Electro Wizard
Electro Wizard
Knight Dark Prince Golem
Night Witch
Golem Arrows Knight Tornado

Defense Synergies 2 14

Arrows
Knight Tornado Dark Prince
Knight
Firecracker Electro Wizard Arrows Tornado Night Witch
Firecracker
Knight Tornado Dark Prince Electro Wizard Night Witch
Tornado
Arrows Knight Firecracker Dark Prince Electro Wizard
Dark Prince
Arrows Firecracker Tornado Electro Wizard Night Witch
Golem
Electro Wizard
Knight Firecracker Tornado Dark Prince Night Witch
Night Witch
Knight Firecracker Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Knight Firecracker Dark Prince Electro Wizard Night Witch
Tornado Knight Dark Prince Electro Wizard Night Witch
Night Witch Knight Firecracker Dark Prince Electro Wizard
Arrows Firecracker Tornado Dark Prince
Arrows Tornado Firecracker Dark Prince Electro Wizard Night Witch
Tornado Electro Wizard Arrows Firecracker Night Witch
Arrows Electro Wizard
Tornado Night Witch
Knight Tornado Firecracker Dark Prince Electro Wizard Night Witch
Electro Wizard Arrows Knight Firecracker Tornado Dark Prince Night Witch
Arrows Firecracker Tornado Electro Wizard Night Witch
Night Witch Knight Dark Prince Electro Wizard
Arrows Firecracker Tornado Dark Prince Electro Wizard Night Witch
Knight Electro Wizard
Tornado Electro Wizard
Arrows Knight Firecracker Tornado Dark Prince Electro Wizard Night Witch
Arrows Knight Firecracker Tornado Dark Prince Electro Wizard Night Witch
Arrows Tornado Knight Firecracker Dark Prince Electro Wizard
Tornado Electro Wizard
Dark Prince Arrows Knight Firecracker Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Electro Wizard
Electro Wizard Arrows Knight Firecracker
Knight Dark Prince Electro Wizard
Dark Prince Knight Tornado Electro Wizard Night Witch
Knight Dark Prince Night Witch
Arrows Firecracker Tornado Electro Wizard
Dark Prince Knight Electro Wizard Night Witch
Knight Dark Prince
Electro Wizard Knight Firecracker Tornado Dark Prince
Knight Dark Prince
Arrows Tornado Dark Prince Electro Wizard
Dark Prince Knight Night Witch
Firecracker
Electro Wizard Knight Firecracker Tornado Dark Prince Night Witch
Arrows Firecracker Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado Electro Wizard
Arrows
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado Electro Wizard Night Witch
Firecracker Arrows Knight Tornado Dark Prince Electro Wizard
Arrows Firecracker Tornado
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Night Witch
Arrows Firecracker Dark Prince Electro Wizard
Arrows Firecracker Tornado
Night Witch
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Dark Prince
Arrows Firecracker Tornado Electro Wizard
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Wizard Night Witch
Electro Wizard Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Dark Prince Night Witch
Arrows Firecracker Tornado Electro Wizard
Arrows
Knight Firecracker Dark Prince Electro Wizard
Arrows Firecracker
Arrows Tornado
Firecracker Dark Prince
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Dark Prince Electro Wizard

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