My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon Firecracker Dark Prince
Barbarian Barrel
Knight Cannon Firecracker Valkyrie Dark Prince
The Log
Cannon Firecracker Hog Rider Dark Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie Hog Rider Dark Prince
Fireball
Cannon Firecracker Hog Rider
Poison
Bats Cannon Firecracker
Lightning
Knight Cannon Valkyrie Dark Prince
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Firecracker Valkyrie Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Firecracker Dark Prince
Arrows
Hog Rider Knight Dark Prince
Knight
Bats Firecracker Hog Rider Arrows
Cannon
Firecracker
Knight Hog Rider Bats Valkyrie Dark Prince
Valkyrie
Bats Hog Rider Firecracker Dark Prince
Hog Rider
Bats Arrows Knight Firecracker Valkyrie Dark Prince
Dark Prince
Bats Arrows Firecracker Valkyrie Hog Rider

Defense Synergies 4 12

Bats
Knight Cannon Firecracker Valkyrie Dark Prince
Arrows
Knight Cannon Valkyrie Dark Prince
Knight
Bats Cannon Firecracker Arrows
Cannon
Knight Bats Arrows Firecracker Valkyrie Dark Prince
Firecracker
Knight Valkyrie Bats Cannon Dark Prince
Valkyrie
Firecracker Bats Arrows Cannon
Hog Rider
Dark Prince
Bats Arrows Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie
Bats Knight Cannon Firecracker Valkyrie Dark Prince
Cannon Bats Knight Valkyrie Dark Prince
Cannon Bats Knight Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince
Arrows Bats Cannon Firecracker Valkyrie Dark Prince
Bats Arrows Cannon Firecracker
Arrows Cannon Valkyrie
Cannon
Knight Cannon Firecracker Valkyrie Dark Prince
Bats Valkyrie Arrows Knight Cannon Firecracker Dark Prince
Arrows Bats Firecracker
Cannon Bats Knight Valkyrie Dark Prince
Valkyrie Bats Arrows Cannon Firecracker Dark Prince
Knight Cannon
Cannon
Bats Arrows Knight Cannon Firecracker Valkyrie Dark Prince
Arrows Cannon Bats Knight Firecracker Valkyrie Dark Prince
Arrows Valkyrie Bats Knight Cannon Firecracker Dark Prince
Cannon
Valkyrie Dark Prince Bats Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince
Arrows Knight Firecracker Valkyrie
Bats Knight Valkyrie Dark Prince
Valkyrie Dark Prince Bats Knight
Knight Cannon Valkyrie Dark Prince
Arrows Firecracker Bats
Dark Prince Bats Knight Valkyrie
Knight Valkyrie Dark Prince
Bats Knight Firecracker Valkyrie Dark Prince
Cannon
Bats Knight Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Dark Prince Knight Cannon Valkyrie
Cannon Firecracker Valkyrie
Bats Knight Firecracker Valkyrie Dark Prince
Bats Arrows Valkyrie Cannon Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight Valkyrie Dark Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Dark Prince
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Dark Prince
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Bats Firecracker
Firecracker Bats
Firecracker Dark Prince

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