My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Witch Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Elixir Golem Witch Magic Archer
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elixir Golem Witch Inferno Dragon Magic Archer
Fireball
Firecracker Elixir Golem Witch Inferno Dragon Magic Archer
Poison
Firecracker Elixir Golem Witch Magic Archer
Lightning
Knight Witch Inferno Dragon Magic Archer
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Elixir Golem Inferno Dragon Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Mega Knight
Knight
Firecracker Arrows Witch Magic Archer
Firecracker
Knight Elixir Golem Inferno Dragon Mega Knight
Elixir Golem
Firecracker Arrows Witch Inferno Dragon Magic Archer
Witch
Knight Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Magic Archer
Knight Elixir Golem Mega Knight
Mega Knight
Inferno Dragon Arrows Firecracker Witch Magic Archer

Defense Synergies 3 6

Arrows
Mega Knight Knight
Knight
Firecracker Magic Archer Arrows Witch
Firecracker
Knight Mega Knight
Elixir Golem
Witch
Knight Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Knight Mega Knight
Mega Knight
Arrows Firecracker Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Inferno Dragon Knight Firecracker Witch Mega Knight
Witch Mega Knight Knight Inferno Dragon
Witch Inferno Dragon Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Inferno Dragon Arrows Firecracker Witch Magic Archer
Arrows Magic Archer Mega Knight
Witch Inferno Dragon
Knight Firecracker Mega Knight
Witch Arrows Knight Firecracker Magic Archer Mega Knight
Arrows Inferno Dragon Firecracker Witch Magic Archer
Mega Knight Knight Witch
Mega Knight Arrows Firecracker Witch Magic Archer
Inferno Dragon Knight Mega Knight
Inferno Dragon Mega Knight
Mega Knight Arrows Knight Firecracker Witch
Arrows Mega Knight Knight Firecracker Witch Magic Archer
Arrows Witch Knight Firecracker Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Arrows Knight Firecracker Inferno Dragon Magic Archer Mega Knight
Mega Knight Knight Witch
Mega Knight Knight
Knight Witch Inferno Dragon Mega Knight
Arrows Firecracker Witch Magic Archer
Knight Witch
Mega Knight Knight Inferno Dragon
Mega Knight Knight Firecracker Witch Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight Arrows
Mega Knight Knight Witch
Firecracker Witch Magic Archer Mega Knight
Witch Knight Firecracker Inferno Dragon Magic Archer
Arrows Mega Knight Firecracker Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Firecracker Arrows Knight Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Magic Archer Mega Knight
Witch Inferno Dragon
Arrows Firecracker Witch Magic Archer
Arrows Witch Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer
Firecracker Witch
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows
Knight Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Mega Knight

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