My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Bandit Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Knight Firecracker Bandit Electro Wizard
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A Bandit Electro Wizard Mother Witch
Fireball
Firecracker Bandit Electro Wizard Mother Witch
Poison
Firecracker Electro Wizard Mother Witch
Lightning
Knight Bandit Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tornado Bandit Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Bandit Mother Witch
Knight
Firecracker Arrows Electro Wizard Mother Witch
Firecracker
Knight Tornado P.E.K.K.A Bandit
Tornado
P.E.K.K.A Firecracker
P.E.K.K.A
Arrows Tornado Electro Wizard Firecracker Mother Witch
Bandit
Arrows Firecracker Electro Wizard
Electro Wizard
P.E.K.K.A Knight Bandit
Mother Witch
Arrows Knight P.E.K.K.A

Defense Synergies 3 15

Arrows
Knight Tornado P.E.K.K.A Bandit Mother Witch
Knight
Firecracker Electro Wizard Arrows Tornado Mother Witch
Firecracker
Knight Tornado P.E.K.K.A Bandit Electro Wizard
Tornado
P.E.K.K.A Arrows Knight Firecracker Electro Wizard Mother Witch
P.E.K.K.A
Tornado Arrows Firecracker Electro Wizard
Bandit
Arrows Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Tornado P.E.K.K.A Bandit
Mother Witch
Arrows Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
P.E.K.K.A Knight Firecracker Bandit Electro Wizard
Tornado P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Firecracker Bandit Electro Wizard
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Firecracker Bandit Electro Wizard Mother Witch
Tornado Electro Wizard Arrows Firecracker
Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Firecracker Bandit Electro Wizard
Electro Wizard Mother Witch Arrows Knight Firecracker Tornado Bandit
Arrows Firecracker Tornado Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Arrows Firecracker Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
Arrows Knight Firecracker Tornado P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Tornado Bandit Electro Wizard
Arrows Tornado Knight Firecracker Bandit Electro Wizard Mother Witch
P.E.K.K.A Tornado Electro Wizard
Arrows Knight Firecracker P.E.K.K.A Bandit Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight Firecracker
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Tornado Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Arrows Firecracker Mother Witch Tornado Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Tornado Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Knight Bandit
Firecracker
Electro Wizard Knight Firecracker Tornado P.E.K.K.A
Arrows Firecracker P.E.K.K.A Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Bandit
Arrows Firecracker Tornado Bandit Electro Wizard
Arrows Bandit
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Bandit
Tornado Electro Wizard
Firecracker Arrows Knight Tornado Bandit Electro Wizard
Arrows Firecracker Tornado
Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Tornado
Arrows Firecracker Bandit Electro Wizard
Arrows Firecracker Tornado Mother Witch
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Mother Witch
Arrows Firecracker Tornado Bandit Electro Wizard
Arrows Tornado Bandit
Arrows Firecracker Tornado Bandit
Arrows Firecracker Tornado Electro Wizard Mother Witch
Electro Wizard Firecracker
Arrows Bandit
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Bandit
Arrows Firecracker Tornado Electro Wizard
Arrows
Knight Firecracker Electro Wizard
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Bandit Electro Wizard

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