My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider
Zap
Skeletons Archers Firecracker
Barbarian Barrel
Skeletons Archers Knight Firecracker Tesla
The Log
Skeletons Archers Firecracker Hog Rider
Earthquake
Skeletons Archers Firecracker Tesla Hog Rider
Arrows
Skeletons Archers Firecracker
Royal Delivery
Skeletons Archers Knight Firecracker Hog Rider
Fireball
Archers Firecracker Tesla Hog Rider
Poison
Archers Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Firecracker Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Hog Rider
Knight
Archers Firecracker Hog Rider Fireball The Log
Firecracker
Knight Hog Rider
Tesla
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Firecracker Fireball The Log Archers
The Log
Hog Rider Knight Fireball

Defense Synergies 7 11

Skeletons
Tesla Archers Knight Firecracker The Log
Archers
Knight Skeletons Firecracker Tesla The Log
Knight
Archers Firecracker Tesla Skeletons Fireball The Log
Firecracker
Knight The Log Skeletons Archers Tesla
Tesla
Skeletons Knight The Log Archers Firecracker Fireball
Fireball
The Log Knight Tesla
Hog Rider
The Log
Firecracker Tesla Fireball Skeletons Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log
Skeletons Knight Firecracker Tesla The Log
Tesla Skeletons Archers Knight
Tesla Skeletons Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Archers Firecracker Tesla
Tesla Archers Firecracker Fireball
Tesla Fireball The Log
Tesla Skeletons
Knight Skeletons Archers Firecracker Tesla
Archers Skeletons Knight Firecracker Tesla Fireball The Log
Tesla Archers Firecracker Fireball
Tesla Skeletons Knight Fireball The Log
Fireball Firecracker Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Skeletons Knight Firecracker Fireball
Tesla Fireball Archers Knight Firecracker The Log
The Log Archers Knight Firecracker Tesla Fireball
Tesla
Archers Knight Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball
Fireball Archers Knight Firecracker Tesla The Log
Skeletons Knight The Log
Knight Tesla Fireball The Log
Skeletons Knight Tesla
Firecracker Fireball Skeletons Archers Tesla
Skeletons Archers Knight Tesla Fireball
Knight Tesla
Skeletons Knight Firecracker Fireball The Log
Skeletons Tesla
Knight Tesla
Fireball The Log
Skeletons Knight Tesla Fireball
Archers Firecracker Tesla Fireball
Tesla Skeletons Archers Knight Firecracker Fireball The Log
Archers Firecracker Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Archers Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball The Log
Fireball Archers Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Archers Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Archers Fireball
Fireball Archers Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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