My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Wizard Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Wizard Ice Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Valkyrie Wizard Ice Wizard Inferno Dragon
Fireball
Firecracker Elixir Golem Wizard Ice Wizard Inferno Dragon
Poison
Firecracker Elixir Golem Wizard Ice Wizard
Lightning
Knight Valkyrie Wizard Ice Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Poison Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Ice Wizard Valkyrie Poison Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Poison Ice Wizard
Firecracker
Knight Elixir Golem Valkyrie Inferno Dragon
Elixir Golem
Firecracker Poison Wizard Ice Wizard Inferno Dragon
Valkyrie
Firecracker Wizard
Wizard
Knight Elixir Golem Valkyrie
Poison
Elixir Golem Knight
Ice Wizard
Knight Elixir Golem
Inferno Dragon
Firecracker Elixir Golem

Defense Synergies 3 8

Knight
Firecracker Ice Wizard Wizard Poison
Firecracker
Knight Valkyrie Ice Wizard
Elixir Golem
Valkyrie
Firecracker Wizard Ice Wizard
Wizard
Knight Valkyrie Ice Wizard
Poison
Knight Ice Wizard
Ice Wizard
Knight Firecracker Valkyrie Wizard Poison Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Inferno Dragon Knight Firecracker Valkyrie Ice Wizard
Knight Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Valkyrie Ice Wizard
Firecracker Valkyrie Poison
Firecracker Valkyrie Ice Wizard
Inferno Dragon Firecracker Wizard Poison Ice Wizard
Valkyrie Poison
Inferno Dragon Ice Wizard
Knight Firecracker Valkyrie Ice Wizard
Valkyrie Poison Ice Wizard Knight Firecracker Wizard
Inferno Dragon Firecracker Wizard Poison Ice Wizard
Knight Valkyrie Wizard Ice Wizard
Valkyrie Wizard Firecracker Poison
Inferno Dragon Knight
Inferno Dragon
Wizard Knight Firecracker Valkyrie Poison
Knight Firecracker Valkyrie Wizard Ice Wizard
Valkyrie Wizard Poison Knight Firecracker Ice Wizard Inferno Dragon
Inferno Dragon
Valkyrie Wizard Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Poison Knight Firecracker Valkyrie Wizard Inferno Dragon
Knight Valkyrie
Valkyrie Knight
Knight Valkyrie Inferno Dragon
Firecracker Wizard Poison Ice Wizard
Knight Valkyrie Ice Wizard
Knight Valkyrie Inferno Dragon
Knight Firecracker Valkyrie Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Valkyrie Poison
Knight Valkyrie Wizard
Wizard Firecracker Valkyrie
Knight Firecracker Valkyrie Poison Inferno Dragon
Valkyrie Poison Firecracker Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Valkyrie
Firecracker Poison Ice Wizard
Poison
Knight Firecracker Valkyrie Poison
Wizard Poison Firecracker Valkyrie
Firecracker Wizard Poison Ice Wizard
Firecracker Wizard Poison
Poison Firecracker Wizard Ice Wizard
Poison Firecracker Wizard
Poison
Firecracker Poison Knight Valkyrie Wizard
Poison Firecracker Wizard
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Firecracker Wizard Poison
Firecracker Valkyrie Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Valkyrie Wizard Ice Wizard
Inferno Dragon
Firecracker Poison Wizard Ice Wizard
Wizard Poison
Poison Firecracker
Poison Firecracker Wizard Ice Wizard
Firecracker Wizard Poison
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Poison Firecracker Wizard Ice Wizard
Poison Knight Firecracker Valkyrie Wizard
Firecracker Wizard Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker

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