My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Tesla Wizard Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Goblin Barrel Inferno Dragon
Fireball
Firecracker Tesla Wizard Goblin Barrel Inferno Dragon
Poison
Firecracker Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Tesla Mini P.E.K.K.A Inferno Dragon Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel
Firecracker
Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Tesla
Mini P.E.K.K.A
Arrows Firecracker Wizard Electro Giant
Wizard
Mini P.E.K.K.A
Goblin Barrel
Arrows Firecracker
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 0 10

Arrows
Tesla Mini P.E.K.K.A
Firecracker
Tesla Mini P.E.K.K.A
Tesla
Arrows Firecracker Mini P.E.K.K.A Wizard Inferno Dragon
Mini P.E.K.K.A
Arrows Firecracker Tesla Wizard Electro Giant
Wizard
Tesla Mini P.E.K.K.A
Goblin Barrel
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Tesla Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Mini P.E.K.K.A Inferno Dragon Firecracker Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Tesla
Tesla Inferno Dragon Arrows Firecracker Wizard
Arrows Tesla Electro Giant
Tesla Mini P.E.K.K.A Inferno Dragon
Firecracker Tesla Mini P.E.K.K.A
Arrows Firecracker Tesla Wizard Electro Giant
Arrows Tesla Inferno Dragon Firecracker Wizard
Tesla Mini P.E.K.K.A Wizard
Wizard Arrows Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Tesla
Tesla Mini P.E.K.K.A Electro Giant Inferno Dragon
Tesla Wizard Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Firecracker Wizard
Arrows Wizard Firecracker Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Wizard Arrows Firecracker Tesla Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Electro Giant
Arrows Firecracker Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Wizard Electro Giant Tesla
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Tesla Inferno Dragon
Firecracker Mini P.E.K.K.A Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A
Arrows Electro Giant
Mini P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla Electro Giant
Tesla Electro Giant Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Tesla Mini P.E.K.K.A Wizard Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Electro Giant
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard Electro Giant
Arrows Wizard
Arrows
Arrows Firecracker Electro Giant Wizard
Inferno Dragon
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Giant
Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant

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