My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Barrel Inferno Dragon
Zap
Goblin Gang Skeleton Barrel Firecracker Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Barrel
Arrows
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Firecracker Inferno Tower Goblin Barrel Electro Wizard Inferno Dragon
Poison
Goblin Gang Skeleton Barrel Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Electro Wizard Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Goblin Barrel
Goblin Gang
Goblin Barrel Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker Goblin Barrel Arrows Goblin Gang Inferno Dragon
Firecracker
Skeleton Barrel Goblin Gang Goblin Barrel Inferno Dragon
Inferno Tower
Goblin Barrel
Goblin Gang Skeleton Barrel Arrows Firecracker
Electro Wizard
Inferno Dragon
Skeleton Barrel Firecracker

Defense Synergies 2 7

Arrows
Inferno Tower
Goblin Gang
Inferno Tower Firecracker Electro Wizard Inferno Dragon
Skeleton Barrel
Firecracker
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Arrows Firecracker
Goblin Barrel
Electro Wizard
Inferno Tower Goblin Gang Firecracker Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Goblin Gang Firecracker Electro Wizard
Goblin Gang Inferno Tower Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Goblin Gang Firecracker Electro Wizard
Arrows Firecracker
Arrows Goblin Gang Firecracker Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Arrows Goblin Gang Firecracker
Arrows Skeleton Barrel Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Goblin Gang
Goblin Gang Firecracker Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Arrows Firecracker
Arrows Inferno Tower Inferno Dragon Goblin Gang Firecracker Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Arrows Goblin Gang Firecracker Electro Wizard
Inferno Tower Inferno Dragon Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Inferno Dragon
Arrows Goblin Gang Firecracker Inferno Tower Electro Wizard
Arrows Goblin Gang Firecracker Electro Wizard
Arrows Firecracker Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Goblin Gang Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Skeleton Barrel Firecracker Inferno Dragon
Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Inferno Dragon
Arrows Firecracker Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Electro Wizard Firecracker Inferno Tower Inferno Dragon
Inferno Tower Goblin Gang Inferno Dragon
Inferno Dragon Inferno Tower
Arrows Electro Wizard
Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Electro Wizard Firecracker Inferno Dragon
Arrows Firecracker Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Skeleton Barrel Electro Wizard
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Firecracker Electro Wizard
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Skeleton Barrel Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Skeleton Barrel Electro Wizard Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: