My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Inferno Dragon
Zap
Bats Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Skeleton Army Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Inferno Dragon
Poison
Bats Firecracker Skeleton Army
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Skeleton Army Valkyrie Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker Rage Inferno Dragon
Firecracker
Hog Rider Bats Valkyrie Inferno Dragon Mega Knight
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Firecracker Valkyrie Rage Mega Knight
Rage
Hog Rider Bats
Skeleton Army
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Firecracker Hog Rider

Defense Synergies 1 8

Bats
Firecracker Valkyrie Inferno Dragon Mega Knight
Firecracker
Valkyrie Bats Skeleton Army Mega Knight
Valkyrie
Firecracker Bats
Hog Rider
Rage
Skeleton Army
Firecracker Inferno Dragon
Inferno Dragon
Bats Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Inferno Dragon Bats Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Valkyrie Mega Knight
Bats Inferno Dragon Firecracker
Valkyrie Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Firecracker Mega Knight
Inferno Dragon Bats Firecracker
Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Firecracker
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Valkyrie Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Firecracker Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Skeleton Army Inferno Dragon Mega Knight
Firecracker Bats
Skeleton Army Bats Valkyrie
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Bats Firecracker Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Valkyrie Inferno Dragon
Bats Valkyrie Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Inferno Dragon
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Skeleton Army
Firecracker
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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