My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Ice Spirit Firecracker Royal Hogs Electro Wizard
The Log
Ice Spirit Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Ice Spirit Firecracker Royal Hogs
Royal Delivery
Ice Spirit Firecracker Royal Hogs P.E.K.K.A Electro Wizard
Fireball
Firecracker Royal Hogs Electro Wizard
Poison
Firecracker Royal Hogs Electro Wizard
Lightning
Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Earthquake Poison Electro Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Earthquake

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs P.E.K.K.A Firecracker
Firecracker
Ice Spirit Earthquake Royal Hogs P.E.K.K.A
Earthquake
Royal Hogs Firecracker P.E.K.K.A The Log
Royal Hogs
Ice Spirit Earthquake Firecracker Poison The Log Electro Wizard
Poison
P.E.K.K.A Royal Hogs The Log
P.E.K.K.A
Ice Spirit Poison Electro Wizard Firecracker Earthquake The Log
The Log
Earthquake Royal Hogs Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Hogs

Defense Synergies 2 14

Ice Spirit
Firecracker Earthquake Poison P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Ice Spirit Earthquake P.E.K.K.A Electro Wizard
Earthquake
Ice Spirit Firecracker The Log
Royal Hogs
Poison
Ice Spirit The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Earthquake Poison Electro Wizard
Electro Wizard
Ice Spirit Firecracker Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log Electro Wizard
P.E.K.K.A Ice Spirit Firecracker The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker Earthquake Poison P.E.K.K.A The Log
The Log Firecracker Earthquake Electro Wizard
Electro Wizard Ice Spirit Firecracker Poison
Earthquake Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Ice Spirit Firecracker Electro Wizard
Poison Electro Wizard Firecracker Earthquake The Log
Firecracker Poison Electro Wizard
P.E.K.K.A Ice Spirit Earthquake The Log Electro Wizard
Ice Spirit Firecracker Earthquake Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard
Firecracker Poison P.E.K.K.A Electro Wizard
Ice Spirit Firecracker The Log Electro Wizard
Earthquake Poison The Log Ice Spirit Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Firecracker Earthquake Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker The Log
P.E.K.K.A Ice Spirit The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker Poison Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Poison The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Ice Spirit Firecracker Poison P.E.K.K.A The Log
Poison Firecracker Earthquake P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Firecracker The Log
Firecracker Poison The Log Electro Wizard
Earthquake Poison The Log
Earthquake Firecracker Poison The Log
Poison Firecracker Earthquake The Log
Firecracker Poison Ice Spirit
Firecracker Earthquake Poison The Log
Earthquake Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Poison Electro Wizard
Firecracker Poison Earthquake The Log Electro Wizard
Poison Firecracker
Earthquake Poison Firecracker The Log
Earthquake Firecracker Poison
Earthquake Firecracker Poison The Log
Earthquake Firecracker Poison The Log
Earthquake Firecracker Poison The Log
Earthquake Poison
Firecracker Earthquake Poison The Log Electro Wizard
Firecracker Earthquake Poison The Log
Earthquake Poison The Log
Poison
The Log
Earthquake Poison The Log
Firecracker Earthquake Poison The Log Ice Spirit
Firecracker Poison The Log Earthquake Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Poison
Poison Earthquake The Log
Ice Spirit Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Earthquake Poison The Log
Earthquake Electro Wizard Ice Spirit
Poison Firecracker Electro Wizard
The Log
Poison Firecracker Electro Wizard
The Log Firecracker Earthquake Poison
Poison
Firecracker P.E.K.K.A
Ice Spirit Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard

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