My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider Furnace
Zap
Goblin Gang Firecracker Flying Machine Furnace
Barbarian Barrel
Knight Goblin Gang Firecracker Furnace
The Log
Goblin Gang Firecracker Hog Rider Furnace
Earthquake
Goblin Gang Firecracker Hog Rider Furnace
Arrows
Goblin Gang Firecracker Flying Machine Furnace
Royal Delivery
Knight Goblin Gang Firecracker Flying Machine Hog Rider
Fireball
Goblin Gang Firecracker Flying Machine Hog Rider Furnace
Poison
Goblin Gang Firecracker Flying Machine Furnace
Lightning
Knight Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Flying Machine Hog Rider Furnace Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Flying Machine Furnace Poison
Knight
Goblin Gang Firecracker Hog Rider Zap Flying Machine Furnace Poison
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang Flying Machine
Flying Machine
Zap Knight Firecracker Hog Rider Furnace
Hog Rider
Zap Knight Goblin Gang Firecracker Flying Machine Furnace Poison
Furnace
Zap Knight Flying Machine Hog Rider
Poison
Zap Knight Hog Rider

Defense Synergies 2 14

Zap
Knight Goblin Gang Firecracker Flying Machine Furnace Poison
Knight
Goblin Gang Firecracker Zap Flying Machine Furnace Poison
Goblin Gang
Knight Zap Firecracker Flying Machine Furnace
Firecracker
Knight Zap Goblin Gang Flying Machine
Flying Machine
Zap Knight Goblin Gang Firecracker Furnace
Hog Rider
Furnace
Zap Knight Goblin Gang Flying Machine
Poison
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Flying Machine
Zap Knight Goblin Gang Firecracker Flying Machine Furnace
Goblin Gang Furnace Knight
Knight Goblin Gang Firecracker Furnace
Firecracker Poison
Goblin Gang Zap Firecracker Flying Machine Furnace
Furnace Zap Goblin Gang Firecracker Flying Machine Poison
Zap Flying Machine Poison
Goblin Gang Furnace
Knight Goblin Gang Firecracker
Goblin Gang Poison Zap Knight Firecracker Flying Machine Furnace
Zap Goblin Gang Firecracker Flying Machine Furnace Poison
Furnace Zap Knight Goblin Gang Flying Machine
Zap Goblin Gang Firecracker Furnace Poison
Knight Goblin Gang Furnace
Zap Goblin Gang Furnace
Knight Goblin Gang Firecracker Furnace Poison
Zap Knight Goblin Gang Firecracker Flying Machine Furnace
Zap Furnace Poison Knight Firecracker Flying Machine
Goblin Gang Knight Firecracker Flying Machine Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Furnace
Poison Zap Knight Goblin Gang Firecracker Flying Machine
Goblin Gang Zap Knight Furnace
Goblin Gang Zap Knight
Knight Goblin Gang
Firecracker Furnace Poison Zap Goblin Gang Flying Machine
Goblin Gang Knight Flying Machine Furnace
Knight
Zap Knight Firecracker Flying Machine Poison
Goblin Gang
Knight Flying Machine
Zap Poison
Knight Goblin Gang
Firecracker Flying Machine Furnace
Goblin Gang Zap Knight Firecracker Flying Machine Furnace Poison
Poison Zap Firecracker Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Flying Machine
Firecracker Poison Zap Flying Machine
Flying Machine Poison
Knight Firecracker Flying Machine Poison
Poison Zap Firecracker Furnace
Firecracker Poison Zap Flying Machine Furnace
Firecracker Flying Machine Furnace Poison
Poison Zap Firecracker Flying Machine
Poison Zap Firecracker Flying Machine
Goblin Gang Poison
Firecracker Poison Zap Knight Flying Machine
Poison Zap Firecracker Flying Machine
Flying Machine Poison Knight Firecracker
Firecracker Flying Machine Poison
Zap Firecracker Flying Machine Furnace Poison
Zap Firecracker Flying Machine Furnace Poison
Firecracker Flying Machine Furnace Poison
Poison
Zap Firecracker Flying Machine Poison
Zap Firecracker Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison
Zap Firecracker Poison Furnace
Firecracker Poison Zap Flying Machine
Zap Flying Machine Poison
Poison Zap Firecracker
Poison Zap Firecracker Flying Machine Furnace
Zap Firecracker Flying Machine Poison
Poison Zap
Zap Firecracker Poison
Firecracker Poison
Zap Goblin Gang Flying Machine
Poison Zap Firecracker Flying Machine
Poison Knight Goblin Gang Firecracker Flying Machine
Zap Firecracker Flying Machine Poison
Zap Poison
Firecracker Flying Machine
Zap Goblin Gang Firecracker Flying Machine Poison
Firecracker Zap Flying Machine Poison
Poison Zap Firecracker Flying Machine

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