My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Baby Dragon Golem Electro Wizard Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Baby Dragon Lumberjack
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Electro Wizard Lumberjack
The Log
Skeleton Barrel Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Baby Dragon Electro Wizard Lumberjack Mother Witch
Fireball
Skeleton Barrel Firecracker Baby Dragon Electro Wizard Lumberjack Mother Witch
Poison
Skeleton Barrel Firecracker Electro Wizard Mother Witch
Lightning
Baby Dragon Electro Wizard Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Baby Dragon Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Firecracker Baby Dragon Electro Wizard Lumberjack Mother Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Barrel Firecracker Baby Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Skeleton Barrel Baby Dragon Golem Lumberjack Mother Witch
Skeleton Barrel
Firecracker Zap Golem Lumberjack
Firecracker
Zap Skeleton Barrel Baby Dragon Golem Lumberjack
Baby Dragon
Golem Zap Firecracker Electro Wizard Lumberjack
Golem
Baby Dragon Zap Skeleton Barrel Firecracker Electro Wizard Lumberjack Mother Witch
Electro Wizard
Zap Baby Dragon Golem Lumberjack
Lumberjack
Zap Skeleton Barrel Firecracker Baby Dragon Golem Electro Wizard
Mother Witch
Zap Golem

Defense Synergies 1 12

Zap
Electro Wizard Skeleton Barrel Firecracker Baby Dragon Lumberjack Mother Witch
Skeleton Barrel
Zap
Firecracker
Zap Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Zap Firecracker Lumberjack Mother Witch
Golem
Electro Wizard
Zap Firecracker Lumberjack
Lumberjack
Zap Firecracker Baby Dragon Electro Wizard Mother Witch
Mother Witch
Zap Baby Dragon Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Baby Dragon Electro Wizard
Lumberjack Zap Firecracker Electro Wizard
Lumberjack Electro Wizard
Lumberjack Firecracker Electro Wizard
Firecracker Lumberjack
Zap Firecracker Baby Dragon Electro Wizard Lumberjack Mother Witch
Electro Wizard Zap Firecracker Baby Dragon
Zap Skeleton Barrel Baby Dragon Electro Wizard
Lumberjack
Firecracker Electro Wizard Lumberjack
Electro Wizard Mother Witch Zap Firecracker Baby Dragon Lumberjack
Zap Firecracker Baby Dragon Electro Wizard
Lumberjack Zap Electro Wizard
Zap Firecracker Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Firecracker Electro Wizard Lumberjack
Zap Firecracker Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Firecracker Electro Wizard Lumberjack Mother Witch
Electro Wizard Lumberjack
Firecracker Baby Dragon Electro Wizard Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Skeleton Barrel Firecracker Baby Dragon Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Electro Wizard
Lumberjack
Firecracker Mother Witch Zap Skeleton Barrel Baby Dragon Electro Wizard
Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Firecracker Baby Dragon
Lumberjack
Zap Electro Wizard
Lumberjack
Firecracker Baby Dragon
Electro Wizard Zap Firecracker Baby Dragon Lumberjack
Zap Firecracker Baby Dragon Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Baby Dragon
Firecracker Zap Skeleton Barrel Baby Dragon Electro Wizard
Skeleton Barrel Baby Dragon
Skeleton Barrel Firecracker
Zap Firecracker Baby Dragon
Firecracker Mother Witch Zap Skeleton Barrel Baby Dragon
Firecracker Baby Dragon
Zap Skeleton Barrel Firecracker Baby Dragon
Zap Skeleton Barrel Firecracker
Electro Wizard Lumberjack
Firecracker Zap Skeleton Barrel Electro Wizard
Zap Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Zap Skeleton Barrel Firecracker Baby Dragon
Zap Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Zap Skeleton Barrel Firecracker Baby Dragon Electro Wizard
Zap Skeleton Barrel Firecracker Baby Dragon Mother Witch
Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Firecracker Mother Witch Baby Dragon
Firecracker Zap Skeleton Barrel Baby Dragon Electro Wizard
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Firecracker Baby Dragon
Zap Firecracker Baby Dragon Electro Wizard Mother Witch
Zap Electro Wizard Skeleton Barrel Firecracker
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Skeleton Barrel Electro Wizard
Zap Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Electro Wizard Lumberjack
Zap Skeleton Barrel Firecracker Baby Dragon
Zap
Firecracker
Zap Firecracker Baby Dragon Electro Wizard
Firecracker Zap Electro Wizard
Zap Skeleton Barrel Firecracker Baby Dragon Electro Wizard

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