My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Cannon Goblin Gang Firecracker Wizard
The Log
Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Fireball
Cannon Goblin Gang Firecracker Wizard
Poison
Cannon Goblin Gang Firecracker Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Goblin Gang Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Mini P.E.K.K.A Goblin Giant
Firecracker
Goblin Gang Earthquake Mini P.E.K.K.A Goblin Giant
Earthquake
Firecracker Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Goblin Gang Firecracker Earthquake Wizard Rage Goblin Giant
Wizard
Mini P.E.K.K.A Rage Goblin Giant
Rage
Mini P.E.K.K.A Wizard Goblin Giant
Goblin Giant
Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Wizard Rage

Defense Synergies 0 11

Cannon
Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Wizard
Goblin Gang
Cannon Firecracker Mini P.E.K.K.A
Firecracker
Cannon Goblin Gang Earthquake Mini P.E.K.K.A
Earthquake
Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Goblin Gang Firecracker Earthquake Wizard
Wizard
Cannon Mini P.E.K.K.A
Rage
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Wizard Goblin Giant
Mini P.E.K.K.A Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Goblin Gang Firecracker
Firecracker Earthquake Mini P.E.K.K.A
Goblin Gang Cannon Firecracker Earthquake
Cannon Goblin Gang Firecracker Wizard
Earthquake Cannon Goblin Giant
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Cannon Firecracker Mini P.E.K.K.A
Goblin Gang Cannon Firecracker Earthquake Wizard Goblin Giant
Goblin Gang Firecracker Wizard
Cannon Mini P.E.K.K.A Goblin Gang Earthquake Wizard
Wizard Cannon Goblin Gang Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A
Wizard Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Cannon Goblin Gang Firecracker Wizard
Earthquake Wizard Cannon Firecracker
Mini P.E.K.K.A Cannon
Goblin Gang Wizard Cannon Firecracker Earthquake Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Goblin Gang Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A Goblin Giant
Cannon Goblin Gang Mini P.E.K.K.A Goblin Giant
Firecracker Wizard Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Goblin Giant
Firecracker Mini P.E.K.K.A
Cannon Goblin Gang Goblin Giant
Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Cannon Goblin Gang Wizard Goblin Giant
Wizard Cannon Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Giant
Cannon Firecracker Earthquake Mini P.E.K.K.A Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake Goblin Giant
Earthquake Firecracker
Wizard Firecracker Earthquake
Firecracker Wizard Goblin Giant
Firecracker Earthquake Wizard
Earthquake Firecracker Wizard
Firecracker Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Earthquake Wizard
Firecracker Wizard
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Wizard
Earthquake Firecracker Wizard
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Wizard
Firecracker Earthquake Wizard
Earthquake
Wizard
Earthquake
Firecracker Earthquake Wizard
Firecracker Earthquake Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Earthquake Wizard
Firecracker
Firecracker Earthquake Wizard
Earthquake Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Firecracker Earthquake Wizard
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Goblin Giant

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