My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Firecracker Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Goblin Barrel Witch
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Gang Firecracker Goblin Barrel Witch
Arrows
Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Goblin Barrel Witch
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Witch
Poison
Goblin Gang Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Goblin Barrel Mini P.E.K.K.A Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker Mini P.E.K.K.A Giant
Firecracker
Goblin Gang Mini P.E.K.K.A Giant Goblin Barrel
Mini P.E.K.K.A
Giant Arrows Goblin Gang Firecracker Wizard
Giant
Arrows Mini P.E.K.K.A Goblin Barrel Goblin Gang Firecracker Wizard Witch
Wizard
Mini P.E.K.K.A Giant
Goblin Barrel
Goblin Gang Giant Arrows Firecracker
Witch
Giant

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard Witch
Giant
Wizard
Mini P.E.K.K.A
Goblin Barrel
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Witch
Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Wizard Witch
Arrows
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Witch Arrows Firecracker Wizard
Arrows Goblin Gang Firecracker Wizard Witch
Mini P.E.K.K.A Goblin Gang Wizard Witch
Wizard Arrows Goblin Gang Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Firecracker Mini P.E.K.K.A Witch
Arrows Goblin Gang Firecracker Wizard Witch
Arrows Wizard Witch Firecracker
Mini P.E.K.K.A
Goblin Gang Wizard Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch
Arrows Firecracker Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Goblin Gang Wizard Witch
Wizard Firecracker Witch
Goblin Gang Witch Firecracker Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch
Arrows Firecracker
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Goblin Gang Witch
Arrows Firecracker Wizard Witch
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch

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