My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Night Witch
Giant Snowball
Bats Goblin Barrel Night Witch
Zap
Bats Firecracker Goblin Barrel Night Witch
Barbarian Barrel
Knight Firecracker Goblin Barrel Night Witch
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel Night Witch
Royal Delivery
Bats Knight Firecracker Goblin Barrel Night Witch
Fireball
Firecracker Goblin Barrel Night Witch
Poison
Bats Firecracker Night Witch
Lightning
Knight Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Goblin Barrel Fireball Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Firecracker Goblin Barrel
Knight
Bats Firecracker Goblin Barrel Fireball The Log Night Witch
Firecracker
Knight Bats Giant Goblin Barrel
Fireball
Knight Giant The Log
Giant
Bats Goblin Barrel Night Witch Firecracker Fireball The Log
Goblin Barrel
Knight Giant Bats Firecracker
The Log
Knight Fireball Giant
Night Witch
Giant Knight

Defense Synergies 4 7

Bats
Knight Firecracker The Log
Knight
Bats Firecracker Fireball The Log Night Witch
Firecracker
Knight The Log Bats Night Witch
Fireball
The Log Knight
Giant
Goblin Barrel
The Log
Firecracker Fireball Bats Knight Night Witch
Night Witch
Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Bats Knight Firecracker The Log Night Witch
Bats Knight Night Witch
Night Witch Bats Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Bats Firecracker Night Witch
Bats Firecracker Fireball Night Witch
Fireball The Log
Night Witch
Knight Firecracker Night Witch
Bats Knight Firecracker Fireball The Log Night Witch
Bats Firecracker Fireball Night Witch
Night Witch Bats Knight Fireball The Log
Fireball Bats Firecracker The Log Night Witch
Knight
Fireball The Log
Bats Knight Firecracker Fireball Night Witch
Fireball Bats Knight Firecracker The Log Night Witch
The Log Bats Knight Firecracker Fireball
Bats Knight Firecracker Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker The Log
Bats Knight The Log
Bats Knight Fireball The Log Night Witch
Knight Night Witch
Firecracker Fireball Bats
Bats Knight Fireball Night Witch
Knight
Bats Knight Firecracker Fireball The Log
Bats Knight
Fireball The Log
Knight Fireball Night Witch
Firecracker Fireball
Bats Knight Firecracker Fireball The Log Night Witch
Bats Firecracker Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Night Witch
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Night Witch
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Night Witch
Bats Firecracker Fireball
Fireball Night Witch
Fireball The Log Night Witch
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Night Witch
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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