My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Tesla Battle Ram Royal Ghost Bandit
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Tesla Battle Ram Bandit
Poison
Bats Firecracker
Lightning
Tesla Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Royal Ghost Bandit Tesla Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram P.E.K.K.A Bandit
Arrows
P.E.K.K.A Battle Ram Bandit
Firecracker
Bats Battle Ram P.E.K.K.A Bandit
Tesla
Battle Ram
Bandit Bats Arrows Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Bats Firecracker Battle Ram
Royal Ghost
Battle Ram Bandit
Bandit
Battle Ram Bats Arrows Firecracker Royal Ghost

Defense Synergies 0 10

Bats
Firecracker Tesla P.E.K.K.A Bandit
Arrows
Tesla P.E.K.K.A Bandit
Firecracker
Bats Tesla P.E.K.K.A Bandit
Tesla
Bats Arrows Firecracker
Battle Ram
P.E.K.K.A
Bats Arrows Firecracker
Royal Ghost
Bandit
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Bats Firecracker Tesla Bandit
Tesla P.E.K.K.A Bats Bandit
Tesla P.E.K.K.A Bats Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Bats Firecracker Tesla Royal Ghost Bandit
Bats Tesla Arrows Firecracker
Arrows Tesla P.E.K.K.A Bandit
Tesla P.E.K.K.A
Firecracker Tesla Royal Ghost Bandit
Bats Arrows Firecracker Tesla Royal Ghost Bandit
Arrows Tesla Bats Firecracker
Tesla P.E.K.K.A Bats Bandit
Bats Arrows Firecracker Tesla P.E.K.K.A Royal Ghost
P.E.K.K.A Tesla Bandit
Tesla P.E.K.K.A Bandit
Tesla Bats Arrows Firecracker P.E.K.K.A
Arrows Tesla Bats Firecracker Royal Ghost Bandit
Arrows Bats Firecracker Tesla Royal Ghost Bandit
P.E.K.K.A Tesla
Royal Ghost Bats Arrows Firecracker Tesla P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Firecracker Tesla Royal Ghost
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Tesla Bandit
P.E.K.K.A Tesla Bandit
Arrows Firecracker Bats Tesla
P.E.K.K.A Bats Tesla Bandit
P.E.K.K.A Tesla
P.E.K.K.A Bats Firecracker Bandit
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Arrows
P.E.K.K.A Tesla Bandit
Firecracker Tesla
Tesla Bats Firecracker P.E.K.K.A
Bats Arrows Firecracker Tesla P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats
Arrows Firecracker Bandit
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker
Arrows Bandit
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker Royal Ghost Bandit

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