My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Witch
Zap
Firecracker Battle Ram Witch Bandit
Barbarian Barrel
Firecracker Battle Ram Witch Bandit
The Log
Firecracker Battle Ram Witch Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch P.E.K.K.A Bandit
Fireball
Firecracker Battle Ram Witch Bandit
Poison
Firecracker Witch
Lightning
Battle Ram Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Bandit Battle Ram Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Bandit

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram P.E.K.K.A Freeze Witch Bandit
Arrows
Zap P.E.K.K.A Battle Ram Freeze Bandit
Firecracker
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Arrows Firecracker Freeze Witch P.E.K.K.A
Freeze
Zap Arrows Battle Ram
Witch
Zap Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Firecracker Battle Ram Witch
Bandit
Battle Ram Zap Arrows Firecracker Witch

Defense Synergies 0 10

Zap
Arrows Firecracker Witch P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Bandit
Firecracker
Zap P.E.K.K.A Bandit
Battle Ram
Freeze
Witch
Zap Bandit
P.E.K.K.A
Zap Arrows Firecracker
Bandit
Zap Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Zap Firecracker Witch Bandit
Witch P.E.K.K.A Freeze Bandit
Witch P.E.K.K.A Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Freeze Zap Firecracker Bandit
Zap Arrows Firecracker Freeze Witch
Zap Arrows P.E.K.K.A Bandit
Witch P.E.K.K.A
Firecracker Bandit
Witch Zap Arrows Firecracker Freeze Bandit
Arrows Zap Firecracker Witch
P.E.K.K.A Zap Freeze Witch Bandit
Zap Arrows Firecracker Freeze Witch P.E.K.K.A
P.E.K.K.A Bandit
Zap Freeze P.E.K.K.A Bandit
Arrows Firecracker Witch P.E.K.K.A
Arrows Zap Firecracker Witch Bandit
Zap Arrows Freeze Witch Firecracker Bandit
P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Bandit
Bandit Zap Arrows Firecracker
P.E.K.K.A Bandit Zap Witch
P.E.K.K.A Zap Bandit
P.E.K.K.A Witch Bandit
Arrows Firecracker Zap Freeze Witch
P.E.K.K.A Witch Bandit
P.E.K.K.A
Zap Freeze P.E.K.K.A Firecracker Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Witch Bandit
Firecracker Witch
Witch Zap Firecracker Freeze P.E.K.K.A
Arrows Zap Firecracker Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker Freeze
Zap Arrows Firecracker
Arrows Firecracker Zap Freeze Witch
Arrows Firecracker Witch
Arrows Zap Firecracker Freeze
Arrows Zap Firecracker Bandit
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Freeze Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit
Arrows Freeze
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Freeze Witch
Witch
Arrows Firecracker Zap Witch Bandit
Zap Arrows Witch Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Witch
Zap Firecracker Freeze Witch
Zap Arrows Bandit
Zap Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Zap Freeze Witch Bandit
Zap Arrows Firecracker Witch
Freeze
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Freeze Witch
Firecracker Zap Witch
Zap Firecracker Freeze Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: