My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker P.E.K.K.A Ram Rider
Fireball
Goblin Gang Firecracker Ram Rider
Poison
Goblin Gang Firecracker
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Goblin Gang Firecracker Fireball Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Goblin Gang

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Mirror P.E.K.K.A Ram Rider Knight
Knight
Goblin Gang Firecracker Zap Fireball Ram Rider
Goblin Gang
Knight Firecracker Mirror P.E.K.K.A
Firecracker
Zap Knight Goblin Gang Mirror P.E.K.K.A Ram Rider
Fireball
Zap Mirror Knight Ram Rider
Mirror
Zap Fireball Goblin Gang Firecracker Ram Rider
P.E.K.K.A
Zap Goblin Gang Firecracker Ram Rider
Ram Rider
Zap Knight Firecracker Fireball Mirror P.E.K.K.A

Defense Synergies 5 12

Zap
Fireball Mirror Knight Goblin Gang Firecracker P.E.K.K.A Ram Rider
Knight
Goblin Gang Firecracker Zap Fireball
Goblin Gang
Knight Zap Firecracker Mirror P.E.K.K.A
Firecracker
Knight Zap Goblin Gang Mirror P.E.K.K.A
Fireball
Zap Mirror Knight Ram Rider
Mirror
Zap Fireball Goblin Gang Firecracker
P.E.K.K.A
Zap Goblin Gang Firecracker
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Ram Rider
P.E.K.K.A Zap Knight Goblin Gang Firecracker Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Knight
P.E.K.K.A Knight Goblin Gang Firecracker Ram Rider
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Zap Firecracker
Ram Rider Zap Goblin Gang Firecracker Fireball
Zap Fireball P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Zap Knight Firecracker Fireball Ram Rider
Zap Goblin Gang Firecracker Fireball Ram Rider
P.E.K.K.A Zap Knight Goblin Gang Fireball Ram Rider
Fireball Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Ram Rider
Zap Goblin Gang Fireball P.E.K.K.A Ram Rider
Knight Goblin Gang Firecracker Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Firecracker Ram Rider
Zap Knight Firecracker Fireball Ram Rider
P.E.K.K.A Ram Rider
Goblin Gang Knight Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Zap Knight Ram Rider
Goblin Gang P.E.K.K.A Zap Knight Fireball Ram Rider
P.E.K.K.A Knight Goblin Gang Ram Rider
Firecracker Fireball Zap Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Knight Fireball Ram Rider
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Goblin Gang Fireball Ram Rider
Firecracker Fireball
Goblin Gang Zap Knight Firecracker Fireball P.E.K.K.A
Zap Firecracker Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap Ram Rider
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Ram Rider
Firecracker
Fireball Zap Firecracker Ram Rider
Fireball Zap Firecracker Ram Rider
Goblin Gang Fireball
Firecracker Zap Knight Fireball Ram Rider
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap Ram Rider
Fireball Zap Ram Rider
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker Ram Rider
Fireball
Fireball Knight Goblin Gang Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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