My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Ice Wizard Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Little Prince
Zap
Goblin Gang Firecracker Dart Goblin Bandit Little Prince
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Ice Wizard Bandit Little Prince
The Log
Goblin Gang Firecracker Dart Goblin Hog Rider Bandit Little Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Dart Goblin Little Prince
Royal Delivery
Goblin Gang Firecracker Dart Goblin Hog Rider Bowler Ice Wizard Bandit Little Prince
Fireball
Goblin Gang Firecracker Dart Goblin Hog Rider Bowler Ice Wizard Bandit Little Prince
Poison
Goblin Gang Firecracker Dart Goblin Ice Wizard Little Prince
Lightning
Bowler Ice Wizard Bandit Little Prince
Rocket
Hog Rider Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Dart Goblin Ice Wizard Bandit Little Prince Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Dart Goblin Ice Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Dart Goblin Bowler Bandit
Firecracker
Hog Rider Goblin Gang Dart Goblin Bowler Bandit
Dart Goblin
Goblin Gang Firecracker Hog Rider Bowler Bandit
Hog Rider
Goblin Gang Firecracker Dart Goblin Bowler Bandit Little Prince
Bowler
Goblin Gang Firecracker Dart Goblin Hog Rider Ice Wizard Little Prince
Ice Wizard
Bowler Bandit
Bandit
Goblin Gang Firecracker Dart Goblin Hog Rider Ice Wizard Little Prince
Little Prince
Hog Rider Bowler Bandit

Defense Synergies 0 16

Goblin Gang
Firecracker Dart Goblin Ice Wizard Bandit
Firecracker
Goblin Gang Dart Goblin Ice Wizard Bandit
Dart Goblin
Goblin Gang Firecracker Bowler Ice Wizard Bandit
Hog Rider
Bowler
Dart Goblin Ice Wizard Bandit Little Prince
Ice Wizard
Goblin Gang Firecracker Dart Goblin Bowler Bandit Little Prince
Bandit
Goblin Gang Firecracker Dart Goblin Bowler Ice Wizard Little Prince
Little Prince
Bowler Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Ice Wizard Bandit
Goblin Gang Bowler Dart Goblin Ice Wizard Bandit
Goblin Gang Firecracker Dart Goblin Bowler Ice Wizard Bandit
Firecracker Bowler
Goblin Gang Bowler Firecracker Dart Goblin Ice Wizard Bandit
Dart Goblin Goblin Gang Firecracker Ice Wizard Little Prince
Bowler Dart Goblin Bandit
Goblin Gang Ice Wizard
Goblin Gang Firecracker Dart Goblin Bowler Ice Wizard Bandit Little Prince
Goblin Gang Dart Goblin Ice Wizard Firecracker Bowler Bandit
Goblin Gang Firecracker Dart Goblin Ice Wizard
Bowler Goblin Gang Ice Wizard Bandit
Bowler Goblin Gang Firecracker Dart Goblin
Goblin Gang Bandit
Goblin Gang Bowler Bandit
Goblin Gang Firecracker Bowler
Goblin Gang Firecracker Dart Goblin Bowler Ice Wizard Bandit Little Prince
Firecracker Dart Goblin Bowler Ice Wizard Bandit Little Prince
Dart Goblin
Goblin Gang Bowler Firecracker Dart Goblin Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Bandit
Bandit Goblin Gang Firecracker Bowler
Goblin Gang Bandit Bowler
Goblin Gang Bowler Bandit
Goblin Gang Bowler Bandit
Firecracker Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Dart Goblin Bowler Ice Wizard Bandit
Firecracker Bandit
Goblin Gang Dart Goblin
Dart Goblin Bowler
Bowler
Bowler Goblin Gang Bandit
Firecracker Dart Goblin Bowler
Goblin Gang Firecracker Dart Goblin Bowler Little Prince
Bowler Firecracker Dart Goblin Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bowler Ice Wizard Bandit
Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Bowler
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin Bowler
Firecracker Dart Goblin Bowler Ice Wizard
Firecracker Dart Goblin Bandit
Goblin Gang Bowler
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin Bowler Little Prince
Bowler
Bowler
Firecracker Bowler Ice Wizard Little Prince
Firecracker Dart Goblin Bowler Ice Wizard Bandit
Bowler Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Ice Wizard Little Prince
Firecracker Dart Goblin
Bowler
Dart Goblin Bandit
Firecracker
Firecracker Bowler
Goblin Gang Dart Goblin Bandit
Firecracker Dart Goblin Ice Wizard
Goblin Gang Firecracker Dart Goblin Bowler
Firecracker Dart Goblin Bowler
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Bowler
Firecracker Dart Goblin
Firecracker Dart Goblin Bowler Bandit Little Prince

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