My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Skeleton Army Prince
Giant Snowball
Bats Hog Rider Royal Hogs Skeleton Army
Zap
Bats Firecracker Royal Hogs Skeleton Army Prince
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Skeleton Army
The Log
Firecracker Hog Rider Royal Hogs Skeleton Army Prince
Earthquake
Firecracker Hog Rider Royal Hogs Skeleton Army
Arrows
Bats Firecracker Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Royal Hogs Skeleton Army Prince
Fireball
Firecracker Hog Rider Royal Hogs Skeleton Army
Poison
Bats Firecracker Royal Hogs Skeleton Army
Lightning
Valkyrie Prince
Rocket
Valkyrie Hog Rider Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Fireball Valkyrie Hog Rider Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Royal Hogs Prince
Firecracker
Hog Rider Bats Valkyrie Royal Hogs Prince
Fireball
Hog Rider Royal Hogs
Valkyrie
Bats Hog Rider Prince Firecracker Royal Hogs
Hog Rider
Bats Firecracker Fireball Valkyrie Prince
Royal Hogs
Bats Firecracker Fireball Valkyrie
Skeleton Army
Prince
Valkyrie Bats Firecracker Hog Rider

Defense Synergies 1 8

Bats
Firecracker Valkyrie Prince
Firecracker
Valkyrie Bats Skeleton Army Prince
Fireball
Valkyrie
Valkyrie
Firecracker Bats Fireball Prince
Hog Rider
Royal Hogs
Skeleton Army
Firecracker Prince
Prince
Bats Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Skeleton Army Bats Firecracker Valkyrie Prince
Skeleton Army Prince Bats Valkyrie
Skeleton Army Prince Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Prince
Fireball Skeleton Army Bats Firecracker Valkyrie
Bats Firecracker Fireball
Fireball Valkyrie
Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Prince
Bats Valkyrie Skeleton Army Firecracker Fireball
Bats Firecracker Fireball
Skeleton Army Prince Bats Fireball Valkyrie
Fireball Valkyrie Skeleton Army Bats Firecracker Prince
Skeleton Army Prince
Skeleton Army Fireball Prince
Bats Firecracker Fireball Valkyrie Skeleton Army Prince
Fireball Bats Firecracker Valkyrie Skeleton Army Prince
Valkyrie Bats Firecracker Fireball
Prince
Valkyrie Skeleton Army Bats Firecracker Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Prince
Fireball Firecracker Valkyrie Prince
Skeleton Army Bats Valkyrie Prince
Valkyrie Skeleton Army Prince Bats Fireball
Valkyrie Skeleton Army Prince
Firecracker Fireball Bats
Skeleton Army Prince Bats Fireball Valkyrie
Valkyrie Skeleton Army Prince
Bats Firecracker Fireball Valkyrie Skeleton Army Prince
Skeleton Army
Bats Valkyrie Prince
Skeleton Army Fireball Valkyrie Prince
Skeleton Army Prince Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army
Skeleton Army Bats Firecracker Fireball Valkyrie Prince
Bats Valkyrie Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie Prince
Fireball Firecracker Valkyrie
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball Prince
Firecracker Fireball Valkyrie Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball Prince
Firecracker Fireball Valkyrie
Fireball Prince
Fireball
Prince
Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball
Fireball Prince
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Prince
Firecracker Fireball
Bats Fireball Skeleton Army Prince
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie Prince
Firecracker Fireball
Fireball
Firecracker Prince
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Prince

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